Viewing profile — axelMI
axelMI
HN member- Joined
- Tue, Apr 15, 2025, 7:59 PM UTC
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About axelMI
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Recent public activity
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Comment #44123940
you could have a look at the source code in https://github.com/xdadda/mini-photo-editor for image effects (demo at https://mini2-photo-editor.netlify.app/ )
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Comment #43869030
cute :)
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Comment #43867665
added thanks for the suggestion
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Comment #43867653
done! added in the "composition" menu and fully integrated in the workflow I preferred just having an input with the correct pixels rather than % (to keep UI clean) but you'll get …
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Comment #43849294
Mhh. Maybe if you can show me an editor/app that does what you require will help me figure out how it works and replicate it
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Comment #43848477
I don't know if I have to thank you or just hate you! Spent best part of the day figuring out the whole srgb-linear thing. Well the workflow should now be srgb correct! Had to fix …
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Comment #43839899
oh, in that case it's enough to go in the crop section, select "pic" to keep the current "picture" aspect ratio and resize the crop box
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Comment #43837617
I must admit this baffles me a little. Width and heights are measured in pixels. The number of pixels of an image is width x height (eg a raw image 256x256 means it has 256*256 = 6…
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Comment #43837323
Ok interesting. I'll investigate thanks
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Comment #43832049
done!
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Comment #43832047
numbers input added
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Comment #43831655
thanks Just to better understand your request. a) the Ø at the right of a section resets the section's settings back to default zeros (it becomes white when available) b) closing a…
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Comment #43831566
a whole new rabbit hole to get sucked into !! ahahah
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Comment #43830466
You are right thanks for the heads up!! It currently works in linear color space. I wasn't familiar with the issue. I need to figure out if it's enough in Webgl to add gl.SRGB8_ALP…
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Comment #43830295
That's true. But current shaders are very simple. The big issue I have with WebGPU is that it's still not supported by all browser (see Safari) while WebGL is nowadays everywhere. …
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Comment #43830267
ehm, what? I'm not familiar with this issue
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Comment #43830250
Easy, will add to the TODOs
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Comment #43830245
Batch processing would ideally require a backend. Batch processing in the browser would be limited by memory space and therefore everything would have to be queued (even if on more…
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Comment #43830220
Actually it's very easy to implement in a webapp. I will just need to think if there's a sleeker way to do it in terms of UI than just adding a simple input box ... although genera…
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Comment #43830196
Editing number yes, will do next as I agree it's high priority from a usability pov.
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Comment #43830186
maybe using the underlying webgl library could help your usecase? https://github.com/xdadda/mini-gl The constructor requires - a canvas (which can be an OffscreenCanvas) - an array…
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Comment #43830121
The actual webgl engine is packaged as a separate library https://github.com/xdadda/mini-gl As for the more complex UI modules (ie crop) in theory it shouldn't be too difficult to …
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Comment #43830093
Sorry, this at the moment is desktop only. Maybe in the future I'll work on a separate PWA, but UI would need a complete re-design
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Comment #43830080
As mentioned in another comment, this is just a UI for https://github.com/xdadda/mini-gl
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Comment #43825201
thanks!