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Viewing profile — austinvhuang

austinvhuang

HN member
Joined
Sun, Oct 17, 2021, 8:36 PM UTC
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46 items

About austinvhuang

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Recent public activity

  1. comment
    Comment #48925324

    OP here - some additional background: collaborate.dev is free. Nothing to install or setup. No account is required (login is optional). Just copy + paste the instruction prompt int…

  2. comment
    Comment #48925297

    Will have some video demos soon, but for now here's a few screenshots of it in action: - Codex using it for notes and html visuals: https://postimg.cc/CzfXZfjP - Visual prototyping…

  3. story
  4. comment
    Comment #48202962

    Information processing in organisms likely resembles NCA more than feedforward/backprop of neural networks.

  5. comment
    Comment #47242320

    Some may also find Junji Hashimoto's GPU programming library in lean (w/ webgpu) interesting: https://github.com/Verilean/hesper Even includes an example of transformer inference (…

  6. comment
    Comment #46806057

    I don't have firsthand knowledge, but r/SesameAI seems to believe Maya/Miles products are based on a Gemma3 backbone.

  7. comment
    Comment #46800762

    My first implementation of gemma.cpp was kind of like this. There's such a massive performance differential vs. SIMD though that I learned to appreciate SIMD (via highway) as one s…

  8. comment
    Comment #43976490

    Been following makepad for years. Congrats!

  9. comment
    Comment #41532299

    author here - WebGPU Puzzles is a web incarnation of Sasha Rush’s GPU Puzzles - a series of small, fun, self-contained coding challenges for learning GPU programming. gpupuzzles.an…

  10. story
  11. comment
    Comment #40962182

    The raw WebGPUAPI is geared towards infrastructure type of usage, eg ML compilers, game engines, etc and is pretty verbose for application and research use cases. Under examples/, …

  12. comment
    Comment #40961529

    Yes wgpu is a much lighter build and has a lot going for it. The situation has gotten a lot better for both dawn and wgpu integration in C++ with: https://github.com/eliemichel/Web…

  13. comment
    Comment #40960997

    Part of the goal is not to get in the way if there's other aspects of a project that talk to WebGPU directly. If you're already using WebGPU the correspondence should be pretty fam…

  14. comment
    Comment #40960791

    See https://news.ycombinator.com/item?id=40952182#40957959 It's early but my current since WGSL -> SPIRV is fairly shallow mapping you should be able to get close modulo extensions…

  15. comment
    Comment #40960106

    Fair enough - I don't think there's any hard blockers to doing this, but to get the same QoL we'll want to add a dawn dll to the available prebuilt binaries and adjust the download…

  16. comment
    Comment #40960094

    Thanks! If anyone adds bindings let us know so we can link it in the readme.

  17. comment
    Comment #40958409

    wgpu is an implementation of the WebGPU API, so it's basically an alternative to Dawn. gpu.cpp is one level up - it's implemented using the WebGPU API, not an implementation of the…

  18. comment
    Comment #40957959

    The data that is out there is reasonably promising with WebGPU already in use in some production ML inference engines. TVM of course is way ahead of the curve as usual - https://tv…

  19. comment
    Comment #40957860

    Thanks! If there are binding projects, feel free to get in touch so we can link it + trade notes.

  20. comment
    Comment #40957838

    Thanks very much! You're probably better prepared than you think. The funny thing is after working on making compute workflows work with graphics APIs like vulkan and webgpu, CUDA …

  21. comment
    Comment #40957808

    Windows should work since WebGPU can target DirectX or Vulkan and it should be possible to build in WSL. However I was planning to announce next week after I've had a chance to tes…

  22. comment
    Comment #40957762

    You're not alone. I've had hour long conversations explaining the project talking about how webgpu can be used natively, how rust and zig people are using webgpu as a main GPU APIs…

  23. comment
    Comment #40957730

    Vulkan is definitely a valid angle and I seriously considered it as well. There's a few things that, in aggregate, led me to explore a different direction: First, there's already a…

  24. comment
    Comment #40957632

    I understand what you mean. We tried to make it as painless as possible by providing a downloadable prebuilt shared library so user's don't need to know the pain of building dawn f…

  25. comment
    Comment #40957411

    Hi, author here! Agh I was intending for the project to fly under the radar for a few more days before making the announcement and blog post (please look/upvote that when you see i…