Viewing profile — austinvhuang
austinvhuang
HN member- Joined
- Sun, Oct 17, 2021, 8:36 PM UTC
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About austinvhuang
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Recent public activity
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Comment #48925324
OP here - some additional background: collaborate.dev is free. Nothing to install or setup. No account is required (login is optional). Just copy + paste the instruction prompt int…
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Comment #48925297
Will have some video demos soon, but for now here's a few screenshots of it in action: - Codex using it for notes and html visuals: https://postimg.cc/CzfXZfjP - Visual prototyping…
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Comment #48202962
Information processing in organisms likely resembles NCA more than feedforward/backprop of neural networks.
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Comment #47242320
Some may also find Junji Hashimoto's GPU programming library in lean (w/ webgpu) interesting: https://github.com/Verilean/hesper Even includes an example of transformer inference (…
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Comment #46806057
I don't have firsthand knowledge, but r/SesameAI seems to believe Maya/Miles products are based on a Gemma3 backbone.
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Comment #46800762
My first implementation of gemma.cpp was kind of like this. There's such a massive performance differential vs. SIMD though that I learned to appreciate SIMD (via highway) as one s…
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Comment #43976490
Been following makepad for years. Congrats!
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Comment #41532299
author here - WebGPU Puzzles is a web incarnation of Sasha Rush’s GPU Puzzles - a series of small, fun, self-contained coding challenges for learning GPU programming. gpupuzzles.an…
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Comment #40962182
The raw WebGPUAPI is geared towards infrastructure type of usage, eg ML compilers, game engines, etc and is pretty verbose for application and research use cases. Under examples/, …
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Comment #40961529
Yes wgpu is a much lighter build and has a lot going for it. The situation has gotten a lot better for both dawn and wgpu integration in C++ with: https://github.com/eliemichel/Web…
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Comment #40960997
Part of the goal is not to get in the way if there's other aspects of a project that talk to WebGPU directly. If you're already using WebGPU the correspondence should be pretty fam…
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Comment #40960791
See https://news.ycombinator.com/item?id=40952182#40957959 It's early but my current since WGSL -> SPIRV is fairly shallow mapping you should be able to get close modulo extensions…
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Comment #40960106
Fair enough - I don't think there's any hard blockers to doing this, but to get the same QoL we'll want to add a dawn dll to the available prebuilt binaries and adjust the download…
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Comment #40960094
Thanks! If anyone adds bindings let us know so we can link it in the readme.
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Comment #40958409
wgpu is an implementation of the WebGPU API, so it's basically an alternative to Dawn. gpu.cpp is one level up - it's implemented using the WebGPU API, not an implementation of the…
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Comment #40957959
The data that is out there is reasonably promising with WebGPU already in use in some production ML inference engines. TVM of course is way ahead of the curve as usual - https://tv…
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Comment #40957860
Thanks! If there are binding projects, feel free to get in touch so we can link it + trade notes.
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Comment #40957838
Thanks very much! You're probably better prepared than you think. The funny thing is after working on making compute workflows work with graphics APIs like vulkan and webgpu, CUDA …
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Comment #40957808
Windows should work since WebGPU can target DirectX or Vulkan and it should be possible to build in WSL. However I was planning to announce next week after I've had a chance to tes…
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Comment #40957762
You're not alone. I've had hour long conversations explaining the project talking about how webgpu can be used natively, how rust and zig people are using webgpu as a main GPU APIs…
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Comment #40957730
Vulkan is definitely a valid angle and I seriously considered it as well. There's a few things that, in aggregate, led me to explore a different direction: First, there's already a…
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Comment #40957632
I understand what you mean. We tried to make it as painless as possible by providing a downloadable prebuilt shared library so user's don't need to know the pain of building dawn f…
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Comment #40957411
Hi, author here! Agh I was intending for the project to fly under the radar for a few more days before making the announcement and blog post (please look/upvote that when you see i…