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atnan

HN member
Joined
Thu, Nov 03, 2011, 4:20 AM UTC
HN karma
138
Public activity
14 items

About atnan

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Recent public activity

  1. comment
    Comment #3317470

    Indeed, Apple's Mac OS X QuartzGL framework (GPU accelerated drawing/rasterisation) is slower than the equivalent CPU-based Quartz framework in may cases. You're being shafted by d…

  2. comment
    Comment #3310602

    Turning on hardware acceleration doesn't cause all Android views to be FBO-backed. You still need to toggle the layerType to LAYER_TYPE_HARDWARE on each view, as far as I'm aware. …

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    Comment #3219101

    If you're only interested in the canvas-based ASM/C++ walkthrough, you'll find it here: http://overbyte.com.au/misc/Lesson2/asmVScppL2.html

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  7. comment
    Comment #3205859

    This is why the graphics APIs are C. Also, if you're calling an Objective-C method and dynamic dispatch is causing measurable performance issues, you can cache a pointer to the C f…

  8. comment
    Comment #3199423

    The security at WWDC are Apple employees, according to the one I asked at WWDC08.

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  10. comment
    Comment #3194769

    TN2239 is invaluable for debugging and digging through things you shouldn't necessarily be poking around in :-)

  11. comment
    Comment #3190685

    For that you'd probably want to dig into WebKit.framework — the private WebPluginController & WebPluginDatabase classes look rather interesting.

  12. comment
    Comment #3190667

    Hi Ryan, That's pretty neat! An unfortunate side effect is that running Mobile Safari unsigned negates the 'dynamic-codesigning' entitlement, which means that Nitro is disabled. Th…

  13. comment
    Comment #3190494

    The argument that WebGL "competes" with OpenGL-ES, to the detriment of Apple, makes very little sense to me. You only need to look at the number of engineers Apple has contributing…

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