Viewing profile — atilimcetin
atilimcetin
HN member- Joined
- Thu, Jun 02, 2011, 10:25 AM UTC
- HN karma
- 420
- Public activity
- 89 items
- HN profile
- View on Hacker News ↗
About atilimcetin
Recent public activity
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Comment #48363384
With 128GB ram, the price tag would be pretty high. And lots of application does not work Windows on Arm. Even Microsoft provides something like Rosetta 2 for windows, still x86 ar…
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Comment #48362104
Oh very nice idea to get rid of the min operator.
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Comment #48361805
Interesting article. I tend to use - i = min(floor(f * 256), 255) (from float to uint8) - f = i / 255 (from uint8 to float) Basically a mix of the 2 approaches mentioned in the art…
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Comment #48210487
I use pi + openrouter (with qwen3.6-max-preview) a lot. I never hit any stability or performance problems yet.
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Comment #48086745
Writing detailed and a bit math heavy blog post about specular microfacet-based BRDFs.
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Comment #47981944
“Nice try”? This is really unfair and untasty.
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Ask HN: Any nice project ideas that you know you'll never bring to life
Every now and then a nice web/mobile application pop into my head. But because of my day job and a side project I’m currently working on, I already know that this idea will never c…
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Comment #47981115
Thanks for the reply. Noted :)
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Comment #47980513
The title looks very promising. I’ve added this library to my to-do list to take a deeper look at it. Using this standart library within restricted safe subset of C++ can be a stro…
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Comment #47835755
I'm directly using https://chat.qwen.ai (Qwen3.6-Plus) and planning to switch to Qwen Code with subscription.
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Comment #47835661
Nowadays, I'm working on a realtime path tracer where you need proper understanding of microfacet reflection models, PDFs, (multiple) importance sampling, ReSTIR, etc.. Saying that…
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Comment #47304384
After reading Sebastian Aaltonen's No Graphics API blog post [1], now I'm working on implementing the suggested API using Metal 4. Also I gave that blog post to Claude Code and ask…
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Comment #45628302
I had to deal with the same problem on a GPU once. What worked for me was subdividing the cubic Bezier curve into smaller quadratic ones and then finding the roots of a cubic polyn…