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Viewing profile — aseipp

aseipp

HN member
Joined
Mon, Apr 11, 2016, 7:38 PM UTC
HN karma
5,393
Public activity
1,338 items

About aseipp

I am a maintainer for the Jujutsu version control system and work at https://ersc.io

https://austinseipp.com

Recent public activity

  1. comment
    Comment #49227931

    DX12 was over 2 years old by the time Vulkan was released. People in the industry also use DirectX extensively and have for decades (Vulkan is fairly marginal in comparison); many …

  2. comment
    Comment #49137685

    The relevant kernel code isn't written by Claude though. According to git blame, 95% of the code in inductive.cpp is 5+ years old, with only ~3 hunks (totaling less than 30 lines) …

  3. comment
    Comment #49039384

    "Does the hardware physically work" isn't ever really the question under consideration, though, for better or worse. For Macs specifically, it is going to get increasingly difficul…

  4. comment
    Comment #48756573

    Point well taken.

  5. comment
    Comment #48756251

    They've been upstreaming drivers for the X2 platform for months at this point, since at least late 2025 (just search "glymur" or "kaanapali" on LKML). The patch referenced in the P…

  6. comment
    Comment #48665451

    Not having a free toolchain that can actually handle the real language has probably been pretty bad on the downstream public knowledgebase. Hopefully Verilator can eventually close…

  7. comment
    Comment #48648878

    Despite the name seemingly implying otherwise, F3 is an alternative to columnar storage formats like Parquet; the goal is not to support every conceivable encoding of every file ty…

  8. comment
    Comment #48464650

    They almost certainly already make a fuckload more money off API pricing than they do subscriptions, even if there might be more total subscription users. So offering subscriptions…

  9. comment
    Comment #48426584

    I suspect it's a long tail sort of thing; it mostly doesn't matter except when it really matters. It's interesting that the stated motivation for the patch is in the context of age…

  10. comment
    Comment #48426457

    This paper is great and I also really like one of its references [29] as it goes into some more subtle parts of scalable interfaces, including fork. It's a gem IMO: The Scalable Co…

  11. comment
    Comment #48425410

    > That's my impression from that sentence, at least. Don't you agree? No. Given a choice between doing laundry and driving Lamborghinis, I would probably choose the latter. But I s…

  12. comment
    Comment #48355902

    The GB10 itself is pretty good and I love using mine for broad Linux development. But it's too expensive for consumer level pricing, and even for the "prosumer" the price is pretty…

  13. comment
    Comment #47799047

    Imagine something like writing a server with an /metrics HTTP endpoint that Prometheus can then scrape -- but you bind it on separate port only inside a tailnet, with an ephemeral …

  14. comment
    Comment #47766439

    Yes, almost all JJ users do this constantly. Just "track" the particular branch. JJ has an idea that only some commits are immutable, the set of "immutable heads", and the default …

  15. comment
    Comment #47716039

    Jujutsu is not "VC funded". But some of the developers, including me, work at East River Source Control (I worked on Jujutsu before that, too). The majority of the code in the proj…

  16. comment
    Comment #47716003

    jj is not "one guy who works at Google" and the vast majority of submitted code comes from non-Google developers. Even if Google were to stop developing jj (they won't) the project…

  17. comment
    Comment #47456970

    Just to be clear: I think uv and the other Astral projects will probably be just fine! I don't really think this the end at all. I was just trying to explain why people are so upse…

  18. comment
    Comment #47444932

    Part of the reason Astral as a team is so well liked is precisely because they are not part of the main fold or related to "Core Python"; they are an independent vendor, one that d…

  19. comment
    Comment #47418345

    Not quite, just the pixel/vertex shaders and the algorithm is public domain. Slug "the software package" is not open source (you can get a copy of it along with C4 Engine for $100 …

  20. comment
    Comment #47246724

    Yeah, I was more just trying to paint a broad picture. Nvidia in particular I think had fast and large-ish L1 on Tegra (X2?) despite being tied to 4k pages.

  21. comment
    Comment #47234818

    I feel like that was much more true in the past but the X925 was only spec'd 18 months ago(?) and you can buy it today (I'm using one since October). Intel and AMD also give lots o…

  22. comment
    Comment #47234579

    When you do a cache lookup, there is a "tag" which you use as an index during lookup. But once you do the lookup, you may need to walk a few entries in the corresponding "bucket" (…

  23. comment
    Comment #47117011

    "PAYGO API access" vs "Monthly Tool Subscription" is just a matter of different unit economics; there's nothing particularly unusual or strange about the idea on its own, specific …

  24. comment
    Comment #47064082

    Knights Landing is a major outlier; the cores there were extremely small and had very few resources dedicated to them (e.g. 2-wide decode) relative to the vector units, so of cours…

  25. comment
    Comment #46949478

    FWIW I think the LLVM bitcode format has stronger compatibility guarantees than the text IR. But I agree it's a bit of a pain either way; plus, if you forgo linking to the library …