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aschwo

HN member
Joined
Thu, Jul 05, 2007, 2:27 AM UTC
HN karma
34
Public activity
16 items

About aschwo

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Recent public activity

  1. comment
    Comment #4707054

    I'm curious, on the Currying (Standard Library) slide, the author uses `attrgetter` from the `operator` module -- I've always used `getattr` to achieve the same thing. Am I missing…

  2. comment
    Comment #4663011

    Having worked on node-graph UIs in the past and used software that relies on this metaphor, it's a dangerous thing to not build in undo/redo support. It's too easy to delete an edg…

  3. comment
    Comment #3519576

    This is seriously cool, but can't there be a better way to embed fragment shaders in javascript for WebGL? Check out this effect: https://github.com/brianchirls/Seriously.js/blob/d…

  4. comment
    Comment #3001066

    This is a great development for decoding ProRes with non-OSX OSes. What are the legal implications? Will ffmpeg need to pay to license the ProRes codec from Apple? Does Apple even …

  5. comment
    Comment #2970901

    This is awesome! Are you able to implement the physically based specular term and still have acceptable performance? You'll need the precomputed Beckmann distribution in a texture:…

  6. story
  7. comment
    Comment #2719710

    The Foundry is absolutely kicking everyone else's ass with Nuke. They have an interesting business model as well: don't do much research in house, instead work with studios with bi…

  8. comment
    Comment #2716398

    Exactly! If they had done this before killing off Shake, I bet we'd still have a half decent competitor to Nuke in the high end compositing space, instead of nothing. Instead, Appl…

  9. comment
    Comment #2510716

    I've known more than one colleague that has commuted from Portland to the Bay Area. In each case they were older men with wives and children that didn't want to (or couldn't) leave…

  10. comment
    Comment #2487542

    Ptex is awesome! Any chance Disney's hair tools will get open sourced?

  11. comment
    Comment #2487292

    Disney Animation also posts its papers online: http://www.disneyanimation.com/library/list.html I can't find similar pages for PDI/Dreamworks or Blue Sky. If this stuff interests y…

  12. story
  13. comment
    Comment #284480

    Even when considering professional cameras, it's more about the size of the sensor than raw megapixel output: "Bigger chips mean so many good things. Big chips mean shallower depth…

  14. comment
    Comment #122800

    Reminds me of this last.fm visualization by Lee Byron: http://megamu.com/lastfm/

  15. comment
    Comment #65132

    A web-based interface for building and managing shaders for 3D apps and renderers. Features would include a node-based shader builder, plugins for the various 3D packages (Maya, Ma…

  16. comment
    Comment #63393

    21 + B.F.A. ... Would you like fries with that?