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Viewing profile — asarazan

asarazan

HN member
Joined
Mon, Feb 14, 2011, 7:12 PM UTC
HN karma
259
Public activity
66 items

About asarazan

Mobile Engineer at Cue

Recent public activity

  1. comment
    Comment #28685240

    Does this mean we have to get rid of Speechless at Google IO?

  2. comment
    Comment #22537280

    I'm really hoping somebody at Oculus/HTC/Microsoft sees this and wants to develop it, because I agree the hardware industry needs to step up its game to make this a reality.

  3. comment
    Comment #14283432

    Android Lead from Capital One SF here. I did and it was one of the best hires I ever made. He's the most enthusiastic and motivated person on my entire team, and is also amazing at…

  4. story
  5. comment
    Comment #8438755

    Did this get killed? I can't find it on the list

  6. comment
    Comment #8104050

    I failed pretty hard. 1/5

  7. story
  8. comment
    Comment #5964079

    If "most cases" means the average small team (2-3 developers), then you probably have a point. Once you have more than that, I think it's absolutely necessary to enforce code style…

  9. comment
    Comment #5883226

    Thanks for reading the article so thoroughly.

  10. comment
    Comment #5883222

    Yeah this is the general idea we went with. We did our best to synchronize around it, but unfortunately we can never have total control, which necessarily introduces race condition…

  11. comment
    Comment #5882751

    I was going for more of a sly joke with the title, but it appears to have not gone over well. I now regret my decision.

  12. comment
    Comment #5882740

    I agree. Would be nice to stop having to worry about this crap at every turn when developing on iOS.

  13. comment
    Comment #5882560

    We do this for various other reasons (clearing possibly corrupted state, etc), but we've never uploaded the statistics to the servers. We may begin doing this in the future.

  14. comment
    Comment #5882556

    We've been using Crittercism in the past and recently switched to Crashlytics, unfortunately memory crashes are one of the few exceptions (hah) to the rule, as they are SIGKILLs fr…

  15. comment
    Comment #5882076

    I won't argue too strongly on this, as you're far more knowledgable about it than I am. However, imo the intention and semantics behind a call like CFMakeCollectable implies a tran…

  16. comment
    Comment #5882008

    I would disagree pretty strongly with that. The function CFMakeCollectable is explicitly a function for dealing with the garbage collector, and its unpredictability in non-garbage-…

  17. comment
    Comment #5881915

    I should clarify. iOS does not have garbage collection and has never had garbage collection. The root of this bug is in old legacy cruft from the garbage collected days of OSX. The…

  18. comment
    Comment #5881771

    I should note that, while we saw something like 0.4% increased crash rate, we actually don't have a number to compare it against for memory crashes. This is because if memory usage…

  19. story
  20. comment
    Comment #5741300

    Worked quite well for me, then started 404'ing. Load issues I presume. Either way bravo, great idea.

  21. comment
    Comment #5705652

    I've been thinking about this since yesterday, and it seems like a really good solution for some use cases, but isn't there quite a bit of overhead to using a dispatche queue for f…

  22. comment
    Comment #5701626

    Hah, good catch! Fixing.

  23. comment
    Comment #5701359

    That would certainly be an interesting project, although the performance implications on a mobile platform may be an issue (although that's becoming more moot with each generation)…

  24. comment
    Comment #5701316

    Fascinating. I'll have to give that a shot. Thanks!

  25. comment
    Comment #5700998

    As opposed to using a simple or recursive mutex while forgoing concurrent reads, in this case. There was an order of magnitude speed difference in raw lock/unlock performance. Obvi…