Viewing profile — asarazan
asarazan
HN member- Joined
- Mon, Feb 14, 2011, 7:12 PM UTC
- HN karma
- 259
- Public activity
- 66 items
- HN profile
- View on Hacker News ↗
About asarazan
Recent public activity
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Comment #28685240
Does this mean we have to get rid of Speechless at Google IO?
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Comment #22537280
I'm really hoping somebody at Oculus/HTC/Microsoft sees this and wants to develop it, because I agree the hardware industry needs to step up its game to make this a reality.
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Comment #14283432
Android Lead from Capital One SF here. I did and it was one of the best hires I ever made. He's the most enthusiastic and motivated person on my entire team, and is also amazing at…
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Comment #8438755
Did this get killed? I can't find it on the list
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Comment #8104050
I failed pretty hard. 1/5
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Comment #5964079
If "most cases" means the average small team (2-3 developers), then you probably have a point. Once you have more than that, I think it's absolutely necessary to enforce code style…
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Comment #5883226
Thanks for reading the article so thoroughly.
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Comment #5883222
Yeah this is the general idea we went with. We did our best to synchronize around it, but unfortunately we can never have total control, which necessarily introduces race condition…
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Comment #5882751
I was going for more of a sly joke with the title, but it appears to have not gone over well. I now regret my decision.
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Comment #5882740
I agree. Would be nice to stop having to worry about this crap at every turn when developing on iOS.
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Comment #5882560
We do this for various other reasons (clearing possibly corrupted state, etc), but we've never uploaded the statistics to the servers. We may begin doing this in the future.
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Comment #5882556
We've been using Crittercism in the past and recently switched to Crashlytics, unfortunately memory crashes are one of the few exceptions (hah) to the rule, as they are SIGKILLs fr…
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Comment #5882076
I won't argue too strongly on this, as you're far more knowledgable about it than I am. However, imo the intention and semantics behind a call like CFMakeCollectable implies a tran…
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Comment #5882008
I would disagree pretty strongly with that. The function CFMakeCollectable is explicitly a function for dealing with the garbage collector, and its unpredictability in non-garbage-…
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Comment #5881915
I should clarify. iOS does not have garbage collection and has never had garbage collection. The root of this bug is in old legacy cruft from the garbage collected days of OSX. The…
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Comment #5881771
I should note that, while we saw something like 0.4% increased crash rate, we actually don't have a number to compare it against for memory crashes. This is because if memory usage…
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Comment #5741300
Worked quite well for me, then started 404'ing. Load issues I presume. Either way bravo, great idea.
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Comment #5705652
I've been thinking about this since yesterday, and it seems like a really good solution for some use cases, but isn't there quite a bit of overhead to using a dispatche queue for f…
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Comment #5701626
Hah, good catch! Fixing.
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Comment #5701359
That would certainly be an interesting project, although the performance implications on a mobile platform may be an issue (although that's becoming more moot with each generation)…
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Comment #5701316
Fascinating. I'll have to give that a shot. Thanks!
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Comment #5700998
As opposed to using a simple or recursive mutex while forgoing concurrent reads, in this case. There was an order of magnitude speed difference in raw lock/unlock performance. Obvi…