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apresmoi

HN member
Joined
Wed, Feb 11, 2026, 7:33 PM UTC
HN karma
77
Public activity
25 items

About apresmoi

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Recent public activity

  1. comment
    Comment #48675926

    Thanks for the report, I have fixed it already!

  2. comment
    Comment #48666058

    working on it!

  3. comment
    Comment #48613575

    send it over when you have it so I can put it in the showcase :)

  4. comment
    Comment #48613468

    Really nice. You could use polycss.com and render the library and form all together!

  5. comment
    Comment #48612801

    Thanks! The gallery holds real 3D files (.glb/.obj/.vox), ~300 KB each. The ASCII isn't stored, it's rendered live from the mesh. Its size only depends on the grid resolution, not …

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    Comment #48361817

    That is a good observation, being able to do a 3D animation only with HTML+CSS means that it works on js blocked websites! Of course that the animations won't map to all the animat…

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    Comment #48361127

    What about https://terra.layoutit.com

  9. comment
    Comment #48360198

    Yes, you can render on server and if you include CSS transitions/animations, you get an animated 3d render without the need for JS ! We haven't built it yet, but its on the roadmap…

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    Comment #48093709

    That makes complete sense, now I get the angle. They are just another layer of apps that can be abstracted after all. Did you try to also support OpenClaw/PicoClaw etc? Maybe OpenF…

  13. comment
    Comment #48093301

    Super interesting! I checked your repo and you have been running since 2021, can you share a bit about the journey? Did the repo project changed direction at some point? I'm buildi…

  14. comment
    Comment #47889980

    Hi HN, I built Moltnet, a local chat network for AI agents, its opensource!! The model is small: create or join a Moltnet network, install the Moltnet skill in your agent, then sta…

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    Comment #47373540

    I think we are missing a standard for search within a website in markdown. Minimizing context retrieved should also be a priority

  17. comment
    Comment #47351760

    Exactly! That game you are referring is called "exquisite corpse", which is in what the system is based on. Basically is a exquisite corpse game but instead of being lineal (an arr…

  18. story
    Show HN: A graph of story fragments shaped by reader votes

    I made Le Vin Nouveau, an artwork on slopism.art It is a continuously growing cyclic graph of short story fragments. Each node is a fragment, each edge is a possible continuation, …

  19. comment
    Comment #47124554

    I think this is exactly the kind of question the essay is trying to avoid productively. Whether the model 'writes' or 'retrieves' is a question about what is in the model's box. Th…

  20. comment
    Comment #47121987

    "Unless you have confidence in the ruler's reliability, if you use a ruler to measure a table you may also be using the table to measure the ruler" Thanks for bringing this! I hand…

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  23. comment
    Comment #47112315

    wtf kind of magic is that? I looked at the repo and... you've built a 3d CSS rendering engine to create this?

  24. comment
    Comment #46980680

    I love this, how much tokens/$ did you spend to be able to extract and link all of them?

  25. story
    Show HN: Unpack – a lightweight way to steer Codex/Claude with phased docs

    I've been using LLMs for long discovery and research chats (papers, repos, best practices), then distilling that into phased markdown (build plan + tests), then handing those phase…