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aplavin

HN member
Joined
Sat, Aug 20, 2022, 3:06 AM UTC
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163
Public activity
39 items

About aplavin

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Recent public activity

  1. comment
    Comment #49163326

    > I do wonder if you do like, size estimates of a black hole in my room. Suppose I have a black hole in my room, I'd be curious to know what the mass of that is, like a fun fact, t…

  2. comment
    Comment #49163299

    Would MSAA compute more samples, effectively multiplying shader computation? Ideally, it should be something adaptive, to the number of pixels/device compute power, eg compute 2x s…

  3. comment
    Comment #49138355

    > I thought "oooh this is interesting I wonder how they are going to do physically accurate on an end device" Recalling how the original particle sim was something like 100TB, took…

  4. comment
    Comment #49138168

    Hmmm I think I see what's happening here. Basically, all devices I tested (laptops/phones/tablets) seem to have small pixel size, and to save on compute power for weaker devices I …

  5. comment
    Comment #49138092

    The vast majority of scientific images, be it in papers on press releases, are using an arbitrarily-chosen colormap to map whatever numeric values are there to actual visible pixel…

  6. comment
    Comment #49075157

    To describe cow's gravity? Pretty much so. Then, for visualization and even for many biological purposes, it's accurate enough to mode the cow as a bunch of organs with known proce…

  7. comment
    Comment #49075103

    >> I follow the by-far-dominant approach in scientific literature, where color mapping choice is completely unrelated to physical accuracy of the plotted observations or simulation…

  8. comment
    Comment #49074934

    > why the stars surrounding the black hole are just points, and more over why the lines are straight to the centre of the hole Sorry for confusion! Points + lines are just other us…

  9. comment
    Comment #49074881

    That would be fun indeed! Not sure I would literally want to put this into my room though.

  10. comment
    Comment #49074864

    You mean, without a camera and a screen, out of pure physical objects? You can actually reproduce gravitational light bending quite accurately with a properly-shaped lens (some win…

  11. comment
    Comment #49074755

    Could you please share a screenshot so that I investigate what actually happens? I tested on a few different devices, but far from anything extensive.

  12. comment
    Comment #49074698

    Hmm, interesting! I saw that it's a draft, and didn't investigate further. Maybe it does work indeed on some browsers. Generally, the compatibility story turned out more fragmented…

  13. comment
    Comment #49072781

    > not using a perceptually uniform colormap in the year 2026 is quite a blunder Then you are up for a big surprise if you browse through modern published papers :)

  14. comment
    Comment #49072755

    > What exactly is physically accurate here though? I'll assume this is a good faith question, hope it was intended like one. I view strong light bending as the key distinguishing p…

  15. comment
    Comment #49070530

    Note that most of the points you raised are clearly not bugs – most notably, things like non-rotating black hole or colormap choice. At the very most, these can be considered missi…

  16. comment
    Comment #49070457

    Arguing about colormap choice seems very strange to be – this is such a common practice in astronomy (and other fields!). The vast majority of images you see in published papers ap…

  17. comment
    Comment #49070431

    That option for rotating (Kerr) black holes generally works, but not on all devices in my experiences. Debugging on someone's phone is not that straightword, so I went with the mos…

  18. comment
    Comment #49070376

    > AR + camera warping don't work together, unfortunately – browser API limitations. So, you either choose AR and see the simulated emission from around the black hole, properly war…

  19. comment
    Comment #49070344

    Yes, even observing a single jet pointed towards us (typically, at just a few degrees) is routinely used a strong argument for existence of many similar powerful sources, just misa…

  20. comment
    Comment #49070263

    It's purely my color map choice – the underlying simulated image is simply a number at each pixel. Transforming that number to the actual displayed color is generally an arbitrary …

  21. comment
    Comment #49070186

    Sure, see https://blackhole.plav.in/ar_example.mp4 for an example. Should work on most Android phones, even old ones (mine is 7 years), the Chrome browser is generally best for AR.…

  22. comment
    Comment #49069036

    Sure, most of the raised questions are reasonable potential feature additions to be made – things like rotating black holes, or linear brightness-to-screen-pixel mapping. They just…

  23. comment
    Comment #49068972

    Eagerly awaiting WebGravity API support to control your device's builtin gravity field generator!

  24. comment
    Comment #49068947

    Yes, as said in the text, unfortunately this is a limitation of browser APIs. You either get AR and no access to the camera feed (this is the AR mode here, black hole floating in y…

  25. comment
    Comment #49068917

    Colormap/colorscale is generally considered an arbitrary choice in scientific plots or visualizations. Linear mapping of simulated emission brightness -> screen brightness could be…