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apitaru

HN member
Joined
Wed, Jul 29, 2009, 1:18 PM UTC
HN karma
158
Public activity
70 items

About apitaru

Coder Arter Designer / Codist Artist Designist

http://pitaru.com @pitaru

http://fiftythree.com

http://sfpc.io/ http://kitchentablecoders.com

Recent public activity

  1. comment
    Comment #46344225

    Change the reality of any piece by diving into it and playing a game to win it

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  3. comment
    Comment #11551253

    I found the spirit of article a bit narrow-minded for all the reasons mentioned here already. It did however make me think of an almost opposite activity for the next time I interv…

  4. comment
    Comment #11505356

    This is grossly misleading. What I'd love to see is a chart that shows tax-paid-per-dollar-earned. I know it won't tell the whole story, but it'll tell a straight story.

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  6. comment
    Comment #10442926

    Yes, as in any field I'm sure there are scammers out there, or even just poorly conceived programs. So maybe what we need is a review site for these academies.

  7. comment
    Comment #10442894

    The author neglects to mention the wonderful feeling of having your code successfully compile and come to life. For some it is a special kind of high that makes all the 'constructi…

  8. comment
    Comment #9610551

    Prototyping tools seem to be blooming this year (see pencilcase.io and pixate.com), and it'll be great to see them mature over the next few years.

  9. comment
    Comment #7627836

    Great little resource for building your first game. That said, the term 'Mechanic' in game design has multiple meanings. My favorite is in context of Dynamics and Aesthetics, as ex…

  10. comment
    Comment #7230981

    Right, to my taste it's a better game (though very differently tuned beyond the puck-through-a-gap idea). More than anything I was trying to respond to the parent's question about …

  11. comment
    Comment #7225988

    By making the collision predictable [edit: interestingly, larger than I would have imagined needed], the gamer knows exactly why he/she failed. There's 'honesty' in the directness …

  12. comment
    Comment #7225578

    I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty throu…

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  14. comment
    Comment #6745392

    This is a great implementation, and super fun in many levels. Thanks for whipping this up. (meta: yes, just a simple comment to say its great. Lets not forget to post these as well…

  15. comment
    Comment #6126291

    I sometimes feel like the ice-cream factory guy in this funny bit by Mitchell and Webb - https://www.youtube.com/watch?v=Z-zRPDvTJTo At the same time, I'm happy Mitchell and Webb s…

  16. comment
    Comment #5862856

    Finally. Someone at Apple must be a Bukowski fan. I'm reminded of his poem "16 Bit Intel 8088 Chip" (not his greatest, but suitable): http://bukowskiforum.com/threads/16-bit-intel-…

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  18. comment
    Comment #4252295

    Why is it important that the founder is from Goldman Sachs? I'm especially curious because GS is mentioned in the title of the post, which suggests it must be important to the post…

  19. comment
    Comment #4235811

    [edit: retracted as per parent request]

  20. comment
    Comment #4197326

    I've just posted a couple of projects and love the way it looks. As for the live-demo part, I haven't uploaded the apps yet, wondering if you'll be streaming audio, as my apps are …

  21. comment
    Comment #4177179

    I worry that these kind of articles are not just annoying. They can cause real damage. // A Dramatization // Consider a young developer that knows a bit of PHP and wants to get sta…

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  23. comment
    Comment #4166949

    You're judging to quickly. Take a step back and reconsider. The point is in the use-case, not the mechanics. He is allowing people to blog ad-hoc, using twitter as the glue to othe…

  24. comment
    Comment #4157037

    There's a lot of great advice here already. As a long-time freelancer, I'll try to add my tiny part: I'm always amazed the influence that personal projects have on which kind of wo…

  25. story