Viewing profile — aoakenfo
aoakenfo
HN member- Joined
- Sat, Jun 01, 2013, 7:10 PM UTC
- HN karma
- 14
- Public activity
- 17 items
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About aoakenfo
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Recent public activity
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Comment #9447727
professional gamers have incredible hand/eye coordination and the ability to process and react to events in near realtime. but from the outside, it just looks like some button push…
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Comment #9348698
Same. I was just looking at the new courses last night on Lynda...all business-oriented. I left the site with relief that I had canceled my membership. With the acquisition news th…
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Comment #9140644
UE4 is a complex beast that will take a long time to master. It takes a team of specialists to truly leverage its power. UE4's market is high-end PC and console titles. UE4 is pret…
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Comment #8975890
So...a JS interface to a server that creates native views. I don't get it, what is all the hype about? You've got an extra layer and level of abstraction (read: complexity) in your…
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Comment #8840323
Somebody should start a new computer company (out of your garage of course) by customizing Linux for Mac hardware and call it Orange Orange computers in a nutshell: - beautiful har…
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Comment #8684577
A flurry of hacks tends to beat the "correctly designed" way: http://www.jwz.org/doc/worse-is-better.html
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Comment #8682768
I think the more thoughts you can process per minute, the more time begins to slow. Drugs could be a way to achieve this.
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Comment #8033542
take any job you can. once you have a job, it's easier to get another one. and of course, portfolio, portfolio, portfolio. i find a blog is better than github -> if that blog has p…
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Comment #7716549
I agree with the "long tail of details". The big wins are championed while seemingly infinite little gotchas are glossed over. Native development appears to be linear and straightf…
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Comment #7661847
I have a Mac/PC drawing app that I never released: http://www.conceptualinertia.net/aoakenfo/forkira-flash-draw...
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Comment #7488916
demonstrates an immediate connection with their tool: http://vimeo.com/36579366
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Comment #7221504
https://www.dartlang.org/
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Comment #7100817
I make $0.70 cents (1 sale) every month from my iOS puzzle game: https://itunes.apple.com/us/app/simpl/id672601351?ls=1&mt=8 In a few months I'll be able to buy myself a coffee! =)…
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Comment #5805468
Establish a feedback loop early. For example, I frequently show progress to developer friends. Their comments and encouragement fuel motivation.