Viewing profile — andybest
andybest
HN member- Joined
- Tue, Jun 20, 2017, 9:33 AM UTC
- HN karma
- 42
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- 14 items
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About andybest
Recent public activity
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Comment #17489656
Yars' Revenge on the Atari 2600 used the game code as random input to generate the graphics for the 'safe zone'
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Comment #16830775
Interesting, I wasn't aware of the #line directive, thanks! Yes, you would need to keep track of the source locations for each node in the AST. There is a nice example in the LLVM …
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Comment #16830393
Will be interesting to see how compiling to C affects debugging in the real world. LLVM is nice as a target, since it allows you to map generated IR blocks to source locations. Of …
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Comment #15050009
I haven't done any performance comparisons yet, unfortunately. I'm still working on improving the codebase to make it more Swifty. The backing fields are a leftover from the origin…
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Comment #15047948
I'm actually unsure how it works when making a derivative work like this, because the license has the following statement: "Redistributions of source code must retain the above cop…
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Comment #14867649
Yes they do, collecting them enables you to turn into Super Sonic (in Sonic 2+)
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Comment #14815848
It's probably because those apps haven't implemented state restoration properly. Basically, the OS reserves the right to terminate your app at any point when it is in the backgroun…
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Comment #14604383
I have also tried to teach people how to code, though mostly in the context of them needing to do it in order to complete a specific project. I've found that unless they are motiva…
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Comment #14604254
I remember trying to research things on the web before the days of Google and Wikipedia- it was much easier to go to the library back then, in my experience. The ways that these to…
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Comment #14602337
That must have been frustrating to say the least. I have many memories of transporting essays to school on a floppy, only to have it be corrupted by the time I got there.
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Comment #14594362
I wonder if a more efficient microcode could be written for the Alto to optimise just for rendering Mandelbrot sets
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