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anduc

HN member
Joined
Mon, Apr 22, 2024, 11:52 AM UTC
HN karma
104
Public activity
27 items

About anduc

Web Dev X: https://x.com/duc__an Email: an@graph.vn

Recent public activity

  1. comment
  2. comment
    Comment #42293093

    wow, I didn't know this was possible

  3. story
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  5. story
    Show HN: Open-source image converter runs in browser, powered by LibVips WASM

    It's amazing to see the rise of web technologies like WASM and WebGPU. A few weeks ago, I made https://bannerify.co/tools/remove-bg - open-source remove background using WebGPU, wh…

  6. story
    Show HN: Open-source dynamic og-image to your blog / website

    Inspired by https://og-image-meme.vercel.app/ and https://github.com/steven-tey/og , I made this tool to create dynamic OG images for websites and blogs, with an typescript SDK tha…

  7. comment
    Comment #41367778

    Hi guys, thanks for your interest in my little project, I'm glad you all like it. I just spend my free time to make it much better based on your feedback - Mobile support, tested o…

  8. comment
    Comment #41367634

    Several GBs of RAM definitely too much, I'm not aware that this consumes that much memory. I will spend more time trying to figure out how much memory is minimum necessary for this…

  9. comment
    Comment #41365124

    Can you provide more additional information for me? If you're using Linux and Chrome you probably need to pass GPU flag `--enable-unsafe-webgpu --enable-features=Vulkan`

  10. comment
    Comment #41365117

    Sorry for the inconvenience, I've tested with Arc and can confirm this error, I didn't know why this happens. I will check further to determine the reason and report it to the upst…

  11. comment
    Comment #41364984

    Someone mentioned > Looks like WEBGPU is only on nightly for FF, for now

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    Comment #41364981

    Hey there, sorry for the issue, does it show status "Error"? if so can you try to enable WebGPU using this flag "--enable-unsafe-webgpu --enable-features=Vulkan", if not it doesn't…

  13. comment
    Comment #41364960

    can you raise this issue on Github? I will take a look into this later since it's not common error. I think it's because some settings on the browser I've heard someone reported th…

  14. comment
    Comment #41364950

    Thank you, looking forward to this, if you have any feedback please let me know via x.com/duc__an

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    Comment #41364942

    Ah, I didn't realize that there is any product with a similar name, and in case I already know, I think I'll still pick this name since it's only an experimental open source projec…

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    Comment #41364935

    Hi there, it's because I copied the project template from my previous project, will check and try to upgrade to the React 19 soon if it'll work with the libraries

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    Comment #41364928

    First time I see this, by the first impression I think the output quality of this one is better than mine and my code is only based on one model In my understanding, It'll possible…

  18. comment
    Comment #41364908

    Sorry for my late I missed the comment Yeah I think it's because the quanlity of the model, hopefully we will have better quanlity in near future. I will see if anything I can do w…

  19. comment
    Comment #41360069

    It's nice to see it here, imagine it works like your repo but runs entirely in the user's browser, very cool, doesn't need any complicated setup

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    Comment #41360051

    Same here, this is the first time working with this library to me, it's really making me believe even more in the future of Transformer.js/WebGPU, it just beginning

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    Comment #41360034

    Haha, I didn't notice this! Yeah, only Vite will reduce the dependencies a lot, but I'm not sure which one is the biggest here to talk about Will try to the deps simpler later, aft…

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    Comment #41359976

    Maybe it's because of how I detect the GPU and switch to another backend (to support devices that don't support WebGPU). Can you try to go https://pmndrs.github.io/detect-gpu/ and …

  23. comment
    Comment #41359932

    Exactly this, as mentioned in the post I've used the same technology with this playground (copied lots of code from here) What I do is mostly make the UX better PS: WebGPU is the f…

  24. comment
    Comment #41359921

    I tried it on my Chrome-Mac device, but not sure how it works on other devices (assuming it works). I'll test it out later. Sorry for the inconvenience

  25. comment
    Comment #41359882

    The error is ambiguous right now and I'll try to make it clearer (welcome for contributions) The idea is it fallbacks to not use webgpu if your browser is not supported, but it was…