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andrewghull

HN member
Joined
Sat, Jul 25, 2015, 10:30 PM UTC
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7 items

About andrewghull

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Recent public activity

  1. comment
    Comment #41034605

    Here's the final example in TypeScript if you find that easier to read: type NonEmpty = [T, ...T[]] const head = (list: NonEmpty ) => list[0] function getConfigurationDirectories()…

  2. comment
    Comment #39192914

    That's almost exactly what I've done here, and then defined various nodes with different behaviour like for-loops, while-loops, etc. Take a look at https://docs.boardzilla.io/game/…

  3. comment
    Comment #39182757

    Yes it's like BGA, not TTS. No, we haven't done much to secure the online playing experience for strangers other than simply enforcing the rules of the game. We've been so far more…

  4. comment
    Comment #39182517

    Thanks for the comment, and yes we'd love to add more docs. (it's time consuming!) I understand that even a simple-sounding game can feel daunting to translate into a formalized AP…

  5. comment
    Comment #39182467

    We've been planning to add a way to do pluggable AI functions (both for solitaire play and for testing). If you want to try, take a look at the TestRunner class for an easy way to …

  6. comment
    Comment #39182054

    Appreciate that! We'll take another look at this.

  7. comment
    Comment #39181838

    Co-creator here. I thought AGPL was ok as well, but Commons Clause specifically tried to address perceived deficiencies in the AGPL although I admit that it didn't really seem to c…