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andresmanz

HN member
Joined
Sat, May 30, 2015, 10:51 PM UTC
HN karma
219
Public activity
101 items

About andresmanz

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Recent public activity

  1. comment
    Comment #11857633

    Do so! Especially if you can learn a thing or two. Using bloated engines isn't always the best solution anyway, and yoi seem to be well aware of that. And don't forget to post it o…

  2. comment
    Comment #11445850

    Same here. I use Windows maybe once or twice a year, and it's always a pain. "Winux" won't change that for me and to be honest, I don't really want to support Microsoft. Sure, I th…

  3. comment
    Comment #11388187

    Usually, game consoles and handhelds don't have a JVM installed. I don't see the point in porting (parts of) a JVM to these platforms for your games, especially considering the lit…

  4. comment
    Comment #11388002

    It did alright on PC. The problem I see there is that they had to reimplement it in C++/C# for other platforms, causing the updates to be way behind. Maybe I got that one wrong, bu…

  5. comment
    Comment #11116881

    Oooh, yes. It couldn't get any better, right? The amount of control you have here is just perfect. If you don't like that, just wait a few days. I'm sure there will be tons of libr…

  6. comment
    Comment #10967003

    Nice, I didn't know they'd add the compiler. I tried it back then, during the commercial license trial. But it didn't make much of a difference, if any. I remember being in a hurry…

  7. comment
    Comment #10964576

    It does, but I'm not sure if material design is ready now. There is qml-material[0] though, and it's pretty good. But: The last time I checked (maybe 5 or 6 months ago), QML/Qt Qui…

  8. comment
    Comment #10744550

    Thanks, I'll need it! The chances are low, but hey, why not? I've been planning this for 15 years.

  9. comment
    Comment #10744177

    Wonderful, writing my application now. That's why I learned Japanese in the first place, and some day it has to pay off! (Well, the experience alone was worth the effort, of course…

  10. comment
    Comment #10699565

    Woah, that line immediately reminds me of JavaScript at work, and one of the reasons why I don't like it.

  11. comment
    Comment #10672849

    Because beginners could get confused when seeing the operators in other people's code, for example. I remember the day I first saw a '++'. It was a rainy night, and I was inspectin…

  12. comment
    Comment #10662034

    I think that was just a comparison, because Linux can be very small.

  13. comment
    Comment #10655419

    Same here, I'm 26. The industry has changed a lot when people realized you could make a shitload of money with the web/scripting stuff. Coding schools, open source communities and …

  14. story
  15. comment
    Comment #10220372

    Thank you very much for your detailed answer. That really helps and I will finally learn React now.

  16. comment
    Comment #10219820

    I'm sorry for the stupid question, but I'm in a hurry: I don't really want to write the whole app logic in JavaScript. Is it possible in an easy way to have a React Native UI on to…

  17. comment
    Comment #10187786

    Some do[0], even if they shouldn't. [0] https://en.m.wikipedia.org/wiki/File:Desktop_on_Windows_Serv...

  18. comment
    Comment #10172665

    Cross-platform, open source, lightweight and C(++). The example code on the website could use a little clean-up, but it's fine. Perfect! Thank you, sir.

  19. comment
    Comment #10148416

    I think it's a blessing. For me the most wonderful thing about game development is learning. I could learn so many things already and thanks to large engines like UE, I can learn e…

  20. comment
    Comment #10129855

    > Things I'm missing - Can't play Witcher 3 (but apparently a native version is coming soon), and I'll probably miss out on SW: Battlefront. That's the one single reason why I keep…

  21. comment
    Comment #10124830

    I think they are comparable, even if UE often gets presented with a first person view. Here's a large list of UE games that cover many different genres: https://en.m.wikipedia.org/…

  22. comment
    Comment #10122740

    Yes, and with a little bit of work you can install these packages on pretty much every distro anyway. I've got a few packages on Arch which are only officially supported on Ubuntu,…

  23. comment
    Comment #10122391

    Nice, so Unity is finally an option for me. Now it would be nice if the Unreal editor had official Linux support as well. (I know there's Wine, but it didn't work too well for me.)…

  24. comment
    Comment #10087983

    Well, at least that's what I read all the time. I couldn't confirm it, too, but I always thought that's just because I'm perfectly fine with Qt. QML is also pretty good for respons…

  25. comment
    Comment #10087603

    Yes, that's not unusual these days. I wonder if they even care when the user experience gets destroyed just for a bit less development time.