Viewing profile — andre-la
andre-la
HN member- Joined
- Tue, Aug 24, 2021, 10:34 PM UTC
- HN karma
- 11
- Public activity
- 7 items
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About andre-la
Recent public activity
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Comment #44006837
> Looks similar to Teal. That's because they share a common origin from Typed Lua and Titan languages: https://teal-language.org/book/other_projects.html
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Comment #44004298
I'm using it for my game
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Comment #43528123
Yes, I made this comment because sometimes I see some devs calling Unity an ECS (although it has an ECS option, but that's not the default mode most unity games uses). Just to say …
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Comment #43518364
Also, I think it's important to say that ECS is not the only composition option, you can just use "EC" (or also CES): while on ECS the behavior runs on systems, on "EC"/"CES" the b…
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Comment #43518319
His "Sensible ECS" is basically what I did on my (simple 2D) game, just simple structs with components, and functions that operates on these components. That works well, although i…
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Comment #32122459
One major difference too is that Stride uses a Entity-component model while Godot uses a Node system.
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Comment #28295914
Is 0-based like C, but on libraries that reimplements the Lua libraries, it's 1-based as Lua, because the language aims Lua compatibility. Due to this, the string and "sequence" li…