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andre-la

HN member
Joined
Tue, Aug 24, 2021, 10:34 PM UTC
HN karma
11
Public activity
7 items

About andre-la

Game developer.

Recent public activity

  1. comment
    Comment #44006837

    > Looks similar to Teal. That's because they share a common origin from Typed Lua and Titan languages: https://teal-language.org/book/other_projects.html

  2. comment
    Comment #44004298

    I'm using it for my game

  3. comment
    Comment #43528123

    Yes, I made this comment because sometimes I see some devs calling Unity an ECS (although it has an ECS option, but that's not the default mode most unity games uses). Just to say …

  4. comment
    Comment #43518364

    Also, I think it's important to say that ECS is not the only composition option, you can just use "EC" (or also CES): while on ECS the behavior runs on systems, on "EC"/"CES" the b…

  5. comment
    Comment #43518319

    His "Sensible ECS" is basically what I did on my (simple 2D) game, just simple structs with components, and functions that operates on these components. That works well, although i…

  6. comment
    Comment #32122459

    One major difference too is that Stride uses a Entity-component model while Godot uses a Node system.

  7. comment
    Comment #28295914

    Is 0-based like C, but on libraries that reimplements the Lua libraries, it's 1-based as Lua, because the language aims Lua compatibility. Due to this, the string and "sequence" li…