Viewing profile — an1sotropy
an1sotropy
HN member- Joined
- Mon, May 03, 2021, 12:57 AM UTC
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- 843
- Public activity
- 336 items
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About an1sotropy
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Recent public activity
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Comment #44112019
Their Art of the Fugue is a multi-instrumental joy. Here's where Contrapunctus I starts: https://youtu.be/N6sUlZa-IrU?t=7
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Comment #43969226
The bummer is that the transmission is only unidirectional, but a unicycle needs bidirectional control, with very little backlash. Every economical planetary gear hub involves over…
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Comment #41955182
Sorry, I'll try to be clearer. QRhi docs[1] say "The Qt Rendering Hardware Interface is an abstraction for hardware accelerated graphics APIs, such as, OpenGL, OpenGL ES, Direct3D,…
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Comment #41951708
Suppose I'm using PySide6 and starting to use QRhi[1]. Is there a way to compare the portability and speed of pygfx (as within PySide6) with QRhi? [1] https://doc.qt.io/qtforpython…
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Comment #41666232
Sourceforge still works, and is (now) reliable. The awful DevShare malware stuff that Sourceforge started (under new ownership) in 2012 was stopped (under different new ownership) …
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Comment #41593479
Thank you for sharing these links. They both worked for me (in the US); both were set to ON when I got there, and I was able to turn both OFF.
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Comment #40740752
Fwiw the github page for that proposal isn't linking to what seems to be the most recent discussion *. I thought type-annotations-as-comments was a no-brainer, but it seems messy. …
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Comment #40580223
previous posts: Herbie: Find and fix floating-point accuracy problems (uwplse.org) 6 months ago | 26 comments https://news.ycombinator.com/item?id=38451680 Herbie 2.0 Released (uwp…
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Comment #40126875
What a sweet film. Thank you for the link. This whole time when I heard about work on the Voyager mission I assumed there was a larger team, with fewer single points of failure.
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Comment #39672352
The beautiful "Bygone Visions of Cosmic Neighbors"* touches (at 13:13) on Sir William Herschel belief in life on the sun. Fun times. * https://www.youtube.com/watch?v=LhfCietvDZo
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Comment #39621613
I first learned about "leaky abstractions" from John Cook, who describes* IEEE 754 floats as a leaky abstraction of the reals. I think this is a good way of appreciating floating p…
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Comment #39574888
He actually just posted a video in which he admits he lost the plot, and forgot that the real goal is something that is fun . I hope he finds his way back to that! https://youtu.be…
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Comment #39431256
I love that that page is nearly the same as it when I saw it ~20 years ago. Things things are still the right way.
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Comment #39427167
I guess "floats are weird" is a catchier title than "numerical computing is an acquired skill based in part on understanding the various consequences of value representation densit…
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Comment #39414227
The author is sharing second thoughts about using the MIT license and yes, bad actors are going to break bad, but the point of licensing is to control re-use within the (enforceabl…
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Comment #39389656
I'm looking forward to learning more about which one makes it easier to see how various possible changes in the data are mapped to legible changes in the visualization.
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Comment #39103686
Also tracks my experience as a unicyclist. When you keep poking at humanity with the same but unusual prompt, you glimpse how similar people can be. To the quip about losing a whee…
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Comment #37023949
For great productivity
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Comment #36957372
Seeing that crummy video of a mystery speck maybe floating reminded me of the floating frog video (thanks, diamagnetism) https://www.youtube.com/watch?v=KlJsVqc0ywM
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Comment #36850132
The last event in their timeline is 2020. Moon presumed shot.
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Comment #36816810
Interesting - thanks dahart (hi again!) for pointing out these references. They do seem to be missing in the Cornell report.
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Comment #36813250
I believe that Daniel Huttenlocher and Pedro Felzenszwalb should be credited for the multi-pass (first X, then Y) transform based on quadratic distance: https://ecommons.cornell.ed…
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Comment #36659353
I wonder if Apple will use this to annoy people who are still happily using the (admittedly old versions of) OpenGL, which has been deprecated for awhile but still working for peop…
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Comment #35662398
Thanks for the detailed info. I'm glad it's not me trying to craft this code. Good luck with the optimizations.
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Comment #35590998
Thanks for sharing this. I was worried when I saw the rejection test at the end (around line 1749) that this could be slow, but I guess that for cases like a=0 and b=1, your code a…