Viewing profile — amirrajan
amirrajan
HN member- Joined
- Sat, Sep 22, 2012, 12:05 PM UTC
- HN karma
- 422
- Public activity
- 110 items
- HN profile
- View on Hacker News ↗
About amirrajan
[ my public key: https://keybase.io/amirrajan; my proof: https://keybase.io/amirrajan/sigs/vTvNvCPeqjQN_n88TcbRK5Q0OtHsP3n0zIo1-Q66KaI ]
Recent public activity
- story
-
comment
Comment #42558071
More poignant examples would be `dirent.h` and `system`. Getting access to the file system on a console, or the ability to start up a process out of band is not allowed.
- story
-
comment
Comment #41054712
Late reply, but maybe it’ll be useful to other people coming across this post. 1. mRuby is trivial to embed. 2. S7 Scheme is also trivial to embed. 3. LuaJIT will not work on conso…
-
comment
Comment #41054590
Creator of DragonRuby here. Send me an email and I’ll hook you up with a license to the game engine :-) at[at]amirrajan[dot]net
-
comment
Comment #29310768
Additional Links: - Starfield Demo: https://www.youtube.com/watch?v=S-baJwEjUsk&ab_channel=AmirR... - Starfield Source: https://gist.github.com/amirrajan/508f1a6aaf5352cab579104e61…
- story
- story
-
comment
Comment #26735547
I’m not sure how to respond frankly. You claimed my statements were ignorant. So in response, I provided a source that I agree with wholeheartedly. And a HN comment thread that pro…
-
comment
Comment #26734434
In the event that Godot becomes insolvent, the engine loses the ability to export to console. You must have a business entity to get access to those parts of the SDK. Losing the ab…
-
comment
Comment #26734421
From an apples to apples standpoint. What you're seeing in the video is DragonRuby Entities vs Unity GameObjects (with full functionality). They look like particles yes, but the in…
-
comment
Comment #26731965
Decided to do a flash sale given all the visibility the engine has gotten recently. You can get the Standard License free for the next 24 hours: https://itch.io/s/48411/dragonruby-…
-
comment
Comment #26731855
The FAQ covers this in detail under the "What is DragonRuby?": http://docs.dragonruby.org/#--frequently-asked-questions,-co...
-
comment
Comment #26731847
> Python provides a better syntax in almost all areas Examples?
-
comment
Comment #26731840
Ryan has a custom compilation of it actually. That editor will go to the grave with him :-P
-
comment
Comment #26731808
Can you associate a PhysicsBody2D with each one of these?
-
comment
Comment #26731557
This does a good job of summarizing what's wrong: https://news.ycombinator.com/item?id=23271973
-
comment
Comment #26719932
There’s quite a few samples of people doing crazy things with Cuda. Not sure if you can access this demonstration: https://discord.com/channels/608064116111966245/674410581326... T…
-
comment
Comment #26719847
Unity’s implementation of C# is subpar to say the least. Watch the YouTube video, it demonstrates DragonRuby’s speed vs Unity. We can render twice as many sprites and are 1/8th the…
-
comment
Comment #26719789
Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM
-
comment
Comment #26719777
There’s four of us in the partnership (Ryan just handles the core xplat stuff). And we are leveraging a lot of OSS foundational components SDL, mRuby, LLVM. With regards to insolve…
-
comment
Comment #26719759
> Are there enough Ruby devs to sustain this? So far so good. We’ve been in business for nearly a decade now (with the game engine going onto year 3). > Unity, Unreal, React Native…
-
comment
Comment #26719731
Details about the runtime are here if you’re interested: http://docs.dragonruby.org/#----what-is-dragonruby ?
- story
- story