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amirrajan

HN member
Joined
Sat, Sep 22, 2012, 12:05 PM UTC
HN karma
422
Public activity
110 items

About amirrajan

Indie Game Developer. Creator of The Ensign, A Noble Circle, and #1 iOS Game: A Dark Room. :wq

[ my public key: https://keybase.io/amirrajan; my proof: https://keybase.io/amirrajan/sigs/vTvNvCPeqjQN_n88TcbRK5Q0OtHsP3n0zIo1-Q66KaI ]

Recent public activity

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    Comment #42558071

    More poignant examples would be `dirent.h` and `system`. Getting access to the file system on a console, or the ability to start up a process out of band is not allowed.

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    Comment #41054712

    Late reply, but maybe it’ll be useful to other people coming across this post. 1. mRuby is trivial to embed. 2. S7 Scheme is also trivial to embed. 3. LuaJIT will not work on conso…

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    Comment #41054590

    Creator of DragonRuby here. Send me an email and I’ll hook you up with a license to the game engine :-) at[at]amirrajan[dot]net

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    Comment #29310768

    Additional Links: - Starfield Demo: https://www.youtube.com/watch?v=S-baJwEjUsk&ab_channel=AmirR... - Starfield Source: https://gist.github.com/amirrajan/508f1a6aaf5352cab579104e61…

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    Comment #26735547

    I’m not sure how to respond frankly. You claimed my statements were ignorant. So in response, I provided a source that I agree with wholeheartedly. And a HN comment thread that pro…

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    Comment #26734434

    In the event that Godot becomes insolvent, the engine loses the ability to export to console. You must have a business entity to get access to those parts of the SDK. Losing the ab…

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    Comment #26734421

    From an apples to apples standpoint. What you're seeing in the video is DragonRuby Entities vs Unity GameObjects (with full functionality). They look like particles yes, but the in…

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    Comment #26731965

    Decided to do a flash sale given all the visibility the engine has gotten recently. You can get the Standard License free for the next 24 hours: https://itch.io/s/48411/dragonruby-…

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    Comment #26731855

    The FAQ covers this in detail under the "What is DragonRuby?": http://docs.dragonruby.org/#--frequently-asked-questions,-co...

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    Comment #26731847

    > Python provides a better syntax in almost all areas Examples?

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    Comment #26731840

    Ryan has a custom compilation of it actually. That editor will go to the grave with him :-P

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    Comment #26731808

    Can you associate a PhysicsBody2D with each one of these?

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    Comment #26731557

    This does a good job of summarizing what's wrong: https://news.ycombinator.com/item?id=23271973

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    Comment #26719932

    There’s quite a few samples of people doing crazy things with Cuda. Not sure if you can access this demonstration: https://discord.com/channels/608064116111966245/674410581326... T…

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    Comment #26719847

    Unity’s implementation of C# is subpar to say the least. Watch the YouTube video, it demonstrates DragonRuby’s speed vs Unity. We can render twice as many sprites and are 1/8th the…

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    Comment #26719789

    Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM

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    Comment #26719777

    There’s four of us in the partnership (Ryan just handles the core xplat stuff). And we are leveraging a lot of OSS foundational components SDL, mRuby, LLVM. With regards to insolve…

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    Comment #26719759

    > Are there enough Ruby devs to sustain this? So far so good. We’ve been in business for nearly a decade now (with the game engine going onto year 3). > Unity, Unreal, React Native…

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    Comment #26719731

    Details about the runtime are here if you’re interested: http://docs.dragonruby.org/#----what-is-dragonruby ?

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