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alice-i-cecile

HN member
Joined
Thu, Apr 01, 2021, 10:37 PM UTC
HN karma
381
Public activity
71 items

About alice-i-cecile

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Recent public activity

  1. comment
    Comment #48078801

    Half a million is pretty damn cheap for a full rewrite into Rust of a million line of code codebase.

  2. comment
    Comment #44664973

    With the help of subsecond[0], we're seeing Even without hotpatching, Rust incremental compile times are on the order of 10 seconds, not multiple minutes. Clean compiles still take…

  3. comment
    Comment #44291167

    Some reasoning is laid out here[0], but I'm curious to hear more too. [0]: https://blog.darklang.com/darklang-goes-open-source/

  4. comment
    Comment #41568688

    Contribute to open source! This is incredibly effective: you're thrown in the deep end and surrounded by skilled mentors. If you're respectful of the needs of the team, your projec…

  5. comment
    Comment #41483670

    Yeah, I'm one of Bevy's maintainers, and I've seen folks get tangled up (or overengineer things wildly) if they go in without a clear plan. ECS (and a strong compiler) makes things…

  6. comment
    Comment #40877767

    Outside of the core reactivity and scenes work, I'm really excited about the improvements in both text rendering and picking. I think both of those will make a huge difference in t…

  7. comment
    Comment #40877757

    Bevy makes it much easier to write reasonably fast, easily maintained, refactorable code. It's great for situations where you have a lot of complex logic, want to do something part…

  8. comment
    Comment #40722834

    Generally speaking this will work, yes! Plants use more water during active photosynthesis, and unsurprisingly, water evaporates faster in the open sun. But logistically, on-demand…

  9. comment
    Comment #39680407

    They're so, so much work. Carefully going over the log, and patiently explaining / showcasing and contextualizing them is even more work than writing docs for the same feature, sin…

  10. comment
    Comment #39680384

    Ah okay! I can see the need for this. This is a large part of why the States machinery exists, but I see your point about it being error-prone to remember to tag and then despawn e…

  11. comment
    Comment #39680217

    https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)

  12. comment
    Comment #39680199

    Thanks (I am the aforementioned project manager) :) Docs are a high priority for me, especially beginner content, assets, and rendering for me. Rust's in-repo examples are really h…

  13. comment
    Comment #39676286

    Physics is 3rd party currently, but it's on our roadmap for "some day, definitely". Writing your own physics engine is... a lot of work, and not something that I'm excited to volun…

  14. comment
    Comment #39673410

    From what we could tell, not really! It seems like a slow policy change, basically dictated at the level of the individual bureaucrat. That said, the Zig Foundation got status in 2…

  15. comment
    Comment #39673100

    Hi! I'm the fabled "project manager" that we'd like to hire! Helping run Bevy has been an incredible experience, and I'm very excited about the idea of being able to do this full-t…

  16. comment
    Comment #38145528

    Steam Deck functions great, Xbox is a well, maybe. Playstation and Switch are "negotiate with the console owners" situation. Mobile is functional but immature, same with XR.

  17. comment
    Comment #38145020

    I gave a talk about this recently![0] But, to answer your question directly: - Rust performance is comparable to C/C++, but Bevy has had much less time to get optimized than C/C++.…

  18. comment
    Comment #38144964

    Yeah, that's not a bad way to describe its positioning. Currently not a lot of batteries included: the experience is much more like "writing a web app using a framework" than it is…

  19. comment
    Comment #38144892

    We've discussed this pretty recently on GitHub [0]. I'm personally in favor of shipping 1.0 within the next year or so. The most interesting part of that to me is figuring out how …

  20. comment
    Comment #37703880

    These resources are exceptional: I reference the hexagon page constantly!

  21. comment
    Comment #37702969

    This is super valuable. I see the same things helping game devs with marketing: they're often too keen to put energy and money into marketing when they haven't identified a niche o…

  22. story
  23. comment
    Comment #37592397

    Really good sober take on what's actually involved in building a game engine from scratch. Unless you have a really good reason, it's probably not a good way to make a game. It is …

  24. comment
    Comment #37584288

    Yeah: this is frustrating to see. At some point, it doesn't matter what anyone else does: the selfish benefits of reducing climate change will be worth it to your nations.

  25. comment
    Comment #35416755

    I help run a large open source org. I'd be interested in using a service like this, but only if it offered a good way to crowd-source the funding for bounties. Ideally we'd be able…