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Viewing profile — alexanderson

alexanderson

HN member
Joined
Fri, Jun 10, 2016, 9:22 PM UTC
HN karma
242
Public activity
59 items

About alexanderson

I'm linking my keytrace.dev: did:plc:yltnuhmi5446q5gixfz277lu

Recent public activity

  1. comment
    Comment #45592163

    Apple has always been a hardware company first - think of how they sell consumers computers with the OS for free, while Microsoft primarily just sells the OS (when comparing the co…

  2. story
  3. comment
    Comment #44891321

    A similar game which demonstrates different methods of gerrymandering can be found here: https://polytrope.com/district/

  4. comment
    Comment #40707395

    This website looks like a blatant ripoff of the design of the Remix website. https://remix.run

  5. story
  6. comment
    Comment #37628927

    Freakonomics most recent podcast episode was about this very topic, and the data that indicates how valuable two-parent households can be to the parents and the children. https://f…

  7. comment
    Comment #34990543

    I actually only discovered that book a few years ago, but it aligns a lot with my vision. I wrote a short book review on Twitter! https://twitter.com/ralex1993/status/1259560390368…

  8. comment
    Comment #34989658

    It's built with Node.js and Electron on the backend, a bespoke JSON-based database, a React frontend built with Vite, three.js and React Three Fiber for the 3D views, and an adapte…

  9. comment
    Comment #34989619

    It's a networked video game. If you're in the living room, folks are expected to bring their own computer. Each computer maps to a station on the bridge of a spaceship, like naviga…

  10. comment
    Comment #34989592

    This is why I hesitate to attempt any fundraising. Stretch goals and donor rewards scare me. Fortunately, the scope of this is significantly less than Star Citizen, since all of th…

  11. comment
    Comment #34989576

    Back in my day, we used to do 17-hour overnight missions, where the crew would have to sleep in ships, since the simulation would continue through the night. We once did an away mi…

  12. comment
    Comment #34988449

    psst. If you're still living in the area, they do group missions for adults too. If you've got the time and willing friends, definitely opt for a 5-hour mission. It'll be just as m…

  13. comment
    Comment #34988409

    Definitely one of my inspirations. Spaceteam is an entirely different kind of chaos. I love it.

  14. comment
    Comment #34987672

    Yeah, the intention is the station count is adaptive. You choose the number of players and the ship you'll play with, and it automatically generates an appropriate station configur…

  15. comment
    Comment #34987043

    I'm hoping for it! The engine supports multiple player ships, so if one of those player ships happened to spawn from another player ship, and if that ship happened to be smaller an…

  16. comment
    Comment #34986664

    Very much up in the air at the moment, but it will likely be what you typically find in bridge simulators. For tactical, a beam weapon, a projectile weapon, some kind of point-defe…

  17. comment
    Comment #34986638

    I've actually got WebGamepad support built into the pilot station. Start up the game, start a flight, and load up the pilot station. Then plug in your gamepad, wiggle it so the bro…

  18. comment
    Comment #34986227

    The game is under active development, and I'm trying to keep an open governance model, where anyone can contribute ideas and shape the direction of development. If you want, feel f…

  19. comment
    Comment #34986202

    Self-host might not be the right way to think about it. It's more of a video game with a built-in web server, like Age of Empires where one player hosts the game for everyone else.…

  20. comment
    Comment #34986135

    It's under development, so screenshots are few at this point. It's also open-source, so it's free to download! Alpha are in the Github releases page.

  21. comment
    Comment #34986123

    True story: When I was coming up with the name I found a HN article about Thorium reactors, thought it was cool, and it conveniently fit into the naming scheme for other simulator …

  22. comment
    Comment #34985604

    Thanks for the encouragement, and the reminder of what makes this project special.

  23. comment
    Comment #34985553

    That ship is still the gold-standard of simulator design. The two decks, the many levels on the bridge itself, the nooks and crannies, the two viewscreens, the separate brig and si…

  24. comment
    Comment #34985358

    Hey friends. Thorium's developer here. Happy to answer any questions or give more insights. Thorium Classic has been in development since 2016 and is primarily intended to be used …

  25. comment
    Comment #34563478

    You can build it from the source on Github, or download the latest alpha release here: https://github.com/Thorium-Sim/thorium-nova/releases/tag/v1.... I've got a quick demo of the …