Viewing profile — alexanderson
alexanderson
HN member- Joined
- Fri, Jun 10, 2016, 9:22 PM UTC
- HN karma
- 242
- Public activity
- 59 items
- HN profile
- View on Hacker News ↗
About alexanderson
Recent public activity
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Comment #45592163
Apple has always been a hardware company first - think of how they sell consumers computers with the OS for free, while Microsoft primarily just sells the OS (when comparing the co…
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Comment #44891321
A similar game which demonstrates different methods of gerrymandering can be found here: https://polytrope.com/district/
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Comment #40707395
This website looks like a blatant ripoff of the design of the Remix website. https://remix.run
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Comment #37628927
Freakonomics most recent podcast episode was about this very topic, and the data that indicates how valuable two-parent households can be to the parents and the children. https://f…
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Comment #34990543
I actually only discovered that book a few years ago, but it aligns a lot with my vision. I wrote a short book review on Twitter! https://twitter.com/ralex1993/status/1259560390368…
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Comment #34989658
It's built with Node.js and Electron on the backend, a bespoke JSON-based database, a React frontend built with Vite, three.js and React Three Fiber for the 3D views, and an adapte…
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Comment #34989619
It's a networked video game. If you're in the living room, folks are expected to bring their own computer. Each computer maps to a station on the bridge of a spaceship, like naviga…
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Comment #34989592
This is why I hesitate to attempt any fundraising. Stretch goals and donor rewards scare me. Fortunately, the scope of this is significantly less than Star Citizen, since all of th…
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Comment #34989576
Back in my day, we used to do 17-hour overnight missions, where the crew would have to sleep in ships, since the simulation would continue through the night. We once did an away mi…
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Comment #34988449
psst. If you're still living in the area, they do group missions for adults too. If you've got the time and willing friends, definitely opt for a 5-hour mission. It'll be just as m…
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Comment #34988409
Definitely one of my inspirations. Spaceteam is an entirely different kind of chaos. I love it.
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Comment #34987672
Yeah, the intention is the station count is adaptive. You choose the number of players and the ship you'll play with, and it automatically generates an appropriate station configur…
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Comment #34987043
I'm hoping for it! The engine supports multiple player ships, so if one of those player ships happened to spawn from another player ship, and if that ship happened to be smaller an…
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Comment #34986664
Very much up in the air at the moment, but it will likely be what you typically find in bridge simulators. For tactical, a beam weapon, a projectile weapon, some kind of point-defe…
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Comment #34986638
I've actually got WebGamepad support built into the pilot station. Start up the game, start a flight, and load up the pilot station. Then plug in your gamepad, wiggle it so the bro…
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Comment #34986227
The game is under active development, and I'm trying to keep an open governance model, where anyone can contribute ideas and shape the direction of development. If you want, feel f…
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Comment #34986202
Self-host might not be the right way to think about it. It's more of a video game with a built-in web server, like Age of Empires where one player hosts the game for everyone else.…
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Comment #34986135
It's under development, so screenshots are few at this point. It's also open-source, so it's free to download! Alpha are in the Github releases page.
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Comment #34986123
True story: When I was coming up with the name I found a HN article about Thorium reactors, thought it was cool, and it conveniently fit into the naming scheme for other simulator …
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Comment #34985604
Thanks for the encouragement, and the reminder of what makes this project special.
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Comment #34985553
That ship is still the gold-standard of simulator design. The two decks, the many levels on the bridge itself, the nooks and crannies, the two viewscreens, the separate brig and si…
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Comment #34985358
Hey friends. Thorium's developer here. Happy to answer any questions or give more insights. Thorium Classic has been in development since 2016 and is primarily intended to be used …
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Comment #34563478
You can build it from the source on Github, or download the latest alpha release here: https://github.com/Thorium-Sim/thorium-nova/releases/tag/v1.... I've got a quick demo of the …