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alexanderperrin

HN member
Joined
Mon, Sep 25, 2017, 2:02 AM UTC
HN karma
201
Public activity
16 items

About alexanderperrin

Illustrator and interactive media designer from Melbourne, Australia. Creator of Short Trip, Pogocat and more.

https://alexanderperrin.com.au

Recent public activity

  1. comment
    Comment #19150728

    Ooh cool! That sounds fascinating. It would be valuable to know the context for which the simulation would be displayed (ie. where, for how long, does it have user interaction etc.…

  2. comment
    Comment #19149214

    Thank you for taking a look! :)

  3. comment
    Comment #19149147

    Glad you got it running ok! There should be heaps to play with. Yeah! I compare this to a lot of the work I'm doing currently and I start to wonder what on earth I'm doing... Gotta…

  4. comment
    Comment #19149133

    Hey! If funding came our way we'd definitely look into it! Alas, the project's been put on a pretty indefinite hiatus. I'm starting to come around to the idea of just releasing all…

  5. comment
    Comment #19149121

    This is really effective! Nice work. Indeed though there are some astonishing capabilities for the web out there now.

  6. comment
    Comment #19149095

    Same goes with me actually. I'm not entirely sure but I think most of it is attributed to the huge amount of optimisations and refinements that have gone into the modern mobile GPU…

  7. comment
    Comment #19142531

    Hahaha that's so lovely! Awesome :)

  8. comment
    Comment #19142439

    To put it simply, I hand drew the whole thing and then scanned it all in! Took about 2-3 years of (learning) programming, illustration and general R&D.

  9. comment
    Comment #19142427

    Haha a fine contributor already made a PR fixing this! Good stuff

  10. comment
    Comment #19142414

    Thanks! I actually can't remember exactly how it worked, but I think it was a pretty simple process of selecting points at the level of the water combined with some sort of normal …

  11. comment
    Comment #19142367

    Thank you! I really wanted to add a bunch of other objects to decorate the landscape but it was a massive pain to get new models in. Glad you like what's there :)

  12. comment
    Comment #19141999

    Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

  13. comment
    Comment #19141120

    A couple of years ago I produced this as a study into procedural heightmaps, shadow mapping and online geometry loading with Three.js. I had big plans for it but abandoned it half …

  14. story
  15. comment
    Comment #15327749

    Thanks so much for the kind words and also the performance analysis! I agree with you 100% that the motion can be jarring and unpleasant. I'm yet unsure as to what exactly is causi…

  16. comment
    Comment #15327654

    Webpack was certainly invaluable when developing this! The ThreeJS framework was used for everything graphics and animation, however. I absolutely love working with it.