Viewing profile — alexanderperrin
alexanderperrin
HN member- Joined
- Mon, Sep 25, 2017, 2:02 AM UTC
- HN karma
- 201
- Public activity
- 16 items
- HN profile
- View on Hacker News ↗
About alexanderperrin
https://alexanderperrin.com.au
Recent public activity
-
comment
Comment #19150728
Ooh cool! That sounds fascinating. It would be valuable to know the context for which the simulation would be displayed (ie. where, for how long, does it have user interaction etc.…
-
comment
Comment #19149214
Thank you for taking a look! :)
-
comment
Comment #19149147
Glad you got it running ok! There should be heaps to play with. Yeah! I compare this to a lot of the work I'm doing currently and I start to wonder what on earth I'm doing... Gotta…
-
comment
Comment #19149133
Hey! If funding came our way we'd definitely look into it! Alas, the project's been put on a pretty indefinite hiatus. I'm starting to come around to the idea of just releasing all…
-
comment
Comment #19149121
This is really effective! Nice work. Indeed though there are some astonishing capabilities for the web out there now.
-
comment
Comment #19149095
Same goes with me actually. I'm not entirely sure but I think most of it is attributed to the huge amount of optimisations and refinements that have gone into the modern mobile GPU…
-
comment
Comment #19142531
Hahaha that's so lovely! Awesome :)
-
comment
Comment #19142439
To put it simply, I hand drew the whole thing and then scanned it all in! Took about 2-3 years of (learning) programming, illustration and general R&D.
-
comment
Comment #19142427
Haha a fine contributor already made a PR fixing this! Good stuff
-
comment
Comment #19142414
Thanks! I actually can't remember exactly how it worked, but I think it was a pretty simple process of selecting points at the level of the water combined with some sort of normal …
-
comment
Comment #19142367
Thank you! I really wanted to add a bunch of other objects to decorate the landscape but it was a massive pain to get new models in. Glad you like what's there :)
-
comment
Comment #19141999
Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.
-
comment
Comment #19141120
A couple of years ago I produced this as a study into procedural heightmaps, shadow mapping and online geometry loading with Three.js. I had big plans for it but abandoned it half …
- story
-
comment
Comment #15327749
Thanks so much for the kind words and also the performance analysis! I agree with you 100% that the motion can be jarring and unpleasant. I'm yet unsure as to what exactly is causi…
-
comment
Comment #15327654
Webpack was certainly invaluable when developing this! The ThreeJS framework was used for everything graphics and animation, however. I absolutely love working with it.