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alcolade

HN member
Joined
Wed, Aug 15, 2018, 1:03 PM UTC
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9 items

About alcolade

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Recent public activity

  1. comment
    Comment #35093089

    Thanks for clarifying. It was unclear to me what they meant by "topologically equivalent". In other words, I didn't see what the problem was...

  2. comment
    Comment #32574377

    Another human analogy could be: you take a photo from every art show and museum, and use those for reference as you paint.

  3. comment
    Comment #26893666

    I'm not an expert, but in my experience working with CUDA/OpenCL/OpenGL, GPU latency usually comes down to data transfer and reduction operations (like max or sum). If you are okay…

  4. comment
    Comment #24911569

    I see, yes I usually resort to this when I can't build it myself.

  5. comment
    Comment #24911520

    Thank you for your suggestions

  6. comment
    Comment #24910977

    Can you suggest where those artifacts should be stored? I often have projects that require third party libraries, and perhaps I change or upgrade the version of the library I use d…

  7. comment
    Comment #24041879

    You need to also count "points at infinity" in the "projective" plane. So the "projectivized" equations are actually X^2 + Y^2 = 1 Z, and X^2 + Y^2 = 4 Z. The intuition is similar …

  8. comment
    Comment #19662182

    I was thinking of the Riemann curvature tensor which is just some measure of curvature at each point. If the bug were at some point of S^2 he would notice the curvature. Of course,…

  9. comment
    Comment #19661595

    If the bug were truly mathematical, he would notice the curvature of S^1 and S^2 without walking around (since curvature is defined at each point), but that is obviously very pedan…