Viewing profile — akg
akg
HN member- Joined
- Sat, Dec 10, 2011, 2:17 AM UTC
- HN karma
- 1,048
- Public activity
- 310 items
- HN profile
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About akg
I hack in C/C++, Rust, Clojure
Recent public activity
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Comment #36574188
Ministudio AI | {ML, Computer Graphics, iOS} engineer | Remote / NYC | Full-Time Ministudio is a funded AI startup based in NYC building creative tools for children to unleash thei…
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Comment #35096208
Working on making quick dashboards/data visualizations in your browser. Would love to get feedback on the kinds of features that folks would find useful and what problems you run i…
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Ask HN: Help validate my CSV –> Dashboard idea
I'm fighting the urge to writing code and trying to validate my idea of quickly turning simple CSV data -> Dashboards/Charts. I often find myself wanting to quickly visualize some …
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Comment #8894734
Incidentally, there is a whole conference dedicated to commercial uses of Haskell: http://cufp.org
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Comment #8891258
"A language that doesn't affect the way you think about programming, is not worth knowing" -- Alan Perlis It's not solely just about if it is ready for commercial/real-world applic…
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Comment #8607689
I read somewhere (references below), that most "gluten sensitivity" cases in the US is actually sensitivity to certain pesticides that are used in wheat farming. That's why most pe…
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Ask HN: More demand for Android or iOS developers?
I'm considering going the freelancing route for mobile/web development. I was wondering if people have an indication of if there is a larger demand and supply of free-lance work fo…
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Comment #8442611
Are you using any sort of acceleration data-structures to manage your voxels or just storing everything in plain 3D array of positions? I imagine you can run into memory issues the…
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Comment #8085161
This seems to be one of those arguments where we programmers tend to optimize for the wrong problem. Sure, we may be able to input more text more comfortably with the merits of one…
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Comment #7960192
Looks like they have enabled answer checking again .
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Comment #7678048
Amazing work! Congratulations on the release. Any insights during the development? What worked? What didn't? How big was your team? How did you split the work? How long did it take…
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Comment #7475714
I think this is a fairly typical scenario. The "honeymoon" period as you call it is the phase when everything thing is new and you are learning quite a bit in this new environment.…
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Comment #6749883
I would be curious as well. What is your marketing plan? I also released a game a month ago after working on it for about a year, but soon realized that it is very tough to break t…