Live data from Hacker News

Viewing profile — adigau31

adigau31

HN member
Joined
Fri, Aug 19, 2022, 1:27 PM UTC
HN karma
3
Public activity
9 items

About adigau31

No profile information was provided.

Recent public activity

  1. comment
    Comment #34693690

    I love how the code is structured. I'm learning dev best practices from this tool. Awesome And it's amazing to get all the table-stakes features done for you.

  2. comment
    Comment #33719090

    I like that game! It's way less relaxing for sure lol Have you considered showing the progress of others in real-time to add some spice, go more into details? I really like what Ch…

  3. comment
    Comment #33405012

    So exciting to see how you leveraged Liveblocks.io to implement the multiplayer layer Love the experience! Good job

  4. comment
    Comment #32982901

    Some people have already solved that, like Liveblocks.io Here's an example of Notion-like text editor with multiplayer: https://liveblocks.io/examples/block-text-editor-advanced/ne…

  5. comment
    Comment #32982878

    > React does not allow us to build a new Figma Did you take a look at Liveblocks? They have an example of an advanced whiteboarding experience: https://liveblocks.io/examples/colla…

  6. comment
    Comment #32770417

    Hey danielvaughn, I was curious if you ever considered Liveblocks for CRDT/conflict resolution? They released an example for a block based text editor here: https://liveblocks.io/e…

  7. comment
    Comment #32765469

    I don't think I could ever use a Notion-like product without their database/table feature. I'm addicted to it now. And toggles too. I feel like toggles are a way for detail oriente…

  8. comment
    Comment #32765345

    Hey YousefED, have you looked at what Liveblocks has done in their example here: https://liveblocks.io/examples/block-text-editor-advanced/ne... It looks a lot to what you've done,…

  9. comment
    Comment #32675433

    Hey, good job! It kinda reminds me of that game: https://wordlewars.ctnicholas.dev/ What tools have you used to support your multiplayer features?