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Viewing profile — abhimir

abhimir

HN member
Joined
Fri, Mar 18, 2011, 8:56 PM UTC
HN karma
595
Public activity
59 items

About abhimir

Co-Founder, All in a Days Play

Recent public activity

  1. comment
    Comment #16997743

    I would love to check out the book. Can you mention it here?

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    Comment #10507954

    I am sure this was just a growing pain point, but I could not get any answers from them for about a week while filing my IT returns, just kept getting automated reminders. So I end…

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    Comment #8873193

    Would you mind sharing which bank?

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    Comment #8850220

    Any specific reason for doing this instead of just charging people for using the tips? Are your users generally skeptical of accuracy of tips and as such not likely to pay?

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    Comment #8736516

    We have been looking for a similar solution for our games. Do link your website here, else drop me a mail, email id in my profile.

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    Comment #8156573

    "As I understand it Amazon is demanding Hachette to sell their books at a certain price. This is highly unusual" how is this different from Walmart deciding at what price it sells …

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    Comment #8152747

    I would love to know more if you are planning to do something similar for mobile games. As a mobile games developer I know that something like this will resonate with a lot of mobi…

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    Comment #8095884

    I do plan on going next year. I decided to skip this year as I was not sure how valuable it will be, but now I feel I was wrong about that. Good luck with continued success for thi…

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    Comment #8095592

    any tips on how to get in touch with the Apple dev relations team? We generally send emails to app_store_promotion@apple.com around launches, but they don't seem to get any respons…

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    Comment #8095499

    I am curious about the Apple process for a feature. Did you write to Apple pitching your game?

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    Comment #7986599

    We have had similar success on all 3 platforms, as it is easier to stand out on Amazon, Google play drives a lot of downloads, and Apple monetizes very well. For us, it is almost 3…

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    Comment #7985439

    The first lesson I had in this industry was to always prepare for a lean patch. In a hit driven business, you can never be sure when the next hit will come, so always good to have …

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    Comment #7985431

    Most of our users are in US, UK and Europe. We monetize via In App Purchases (IAPs) and Ads. On average we monetize close to industry standards, 2% of people pay for hints, powerup…

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    Comment #7985404

    We have games on iOS, Google play and Amazon app stores. Mostly trivia games, but some arcade games too. As an example, this is our most popular game across the 3 stores, with 1 mi…

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    Comment #7983908

    Our mobile games startup started in Dec 2013 is profitable. Our monthly revenues are 3-4X our monthly expenses (which includes market salary for Co-Founders.) In fact in the last 2…

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    Comment #7574154

    A similar thing happened to me when I made public a previously private repo on Amazon and forgot to scrub it for AWS key. Luckily I got an email from Amazon within 24 hours of the …

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