Viewing profile — aaronjb
aaronjb
HN member- Joined
- Fri, Apr 12, 2013, 11:58 AM UTC
- HN karma
- 73
- Public activity
- 11 items
- HN profile
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About aaronjb
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Recent public activity
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Comment #11268870
It will vary based on the game but generally servers would simply store data and verify inputs to make sure the clients are in sync and haven't been hacked for example. The clients…
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Comment #11268816
I've only seen DF on YouTube, could someone explain how another game would hook into it? Any examples of other games doing this?
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Comment #11268806
Unity + a couple of Asset store plugins - SSAO, ColorfulFX. It's written in C#. The engine handles all the voxels internally, but some of the models like the characters and Jellos …
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Comment #11267897
I feel ya bro. The pre-alpha build will be released early, just need something complete enough to get meaningful feedback on.
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Comment #11267533
I think it's an option, but i'd like to get it playable (and fun!) first. Roleplaying and creativity is pretty high on my list. For example I'm working on a Quest Design system whe…
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Comment #11266945
Thanks buddy!
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Comment #11266581
Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design…
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Comment #7320934
Also, if it's set up to, it will sync automatically to all your devices via iCloud. This could be exploited I guess.
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Comment #6222999
Nice, gonna try it now. I hate that damn thing, and was dismayed when I couldn't disable it in Facebook's settings. Now if only I could do the same for the app.
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Comment #5627795
Seriously guys, is it really a problem? Developers use the information to make the product better. They use crash reports to fix bugs without you having to report them and they can…
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Comment #5625195
This is how analytics applications work. Almost every website you visit has Google Analytics installed, which sends your data to their servers so that the developer gets a better u…