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Viewing profile — aarongeisler

aarongeisler

HN member
Joined
Thu, Jan 24, 2013, 7:52 AM UTC
HN karma
80
Public activity
31 items

About aarongeisler

Solo dev building a game in C instead of using Unity like a normal person. Made Impaler. https://apptivus.net

Recent public activity

  1. comment
    Comment #49024671

    I still write games using OpenGL for the reasons described in the comments here. I've had very good results with it despite it being "old". It works on my MacBook, PC, and SteamDec…

  2. comment
    Comment #48984726

    I've had to wrestle with float precision issues writing physics code for games. Single precision floats do not behave well when you are doing calculations far from the origin (espe…

  3. comment
    Comment #43560709

    Yes, same experience. I recently played a "Wolfenstein" clone that frequently dipped into the the 30-60 fps range on my 3080. The original Wolfenstein used to run on a 386 if I'm n…

  4. story
    Ask HN: Game devs, how do you approach optimization? What would make it better?

    Game devs, how do you ensure your game performs well across your player base? By perform well, I mean achieving consistent frame rates and reasonable load times (and free of other …

  5. comment
    Comment #43343336

    Thank you for sharing this. I linked it from my list of resources for C-based game development: https://github.com/aaron9000/c-game-resources

  6. comment
    Comment #42888188

    Yep, familiar with this one - one of the best out there!

  7. comment
    Comment #42888122

    I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agre…

  8. comment
    Comment #41997668

    Agreed. Even with a top-end GPU I almost always turn off RT features. I expect we will continue to see hybrid RT approaches for the foreseeable future.

  9. comment
    Comment #41994612

    Great post. There are lots of nostalgic game references here. I still remember being blown away by the shadows in the N64 Zelda many years ago. I expect area lights and soft shadow…

  10. comment
    Comment #41371247

    This looks great! I am a big fan of the single header format. I've linked Clay from my list of game resources for C developers. Cheers! https://github.com/aaron9000/c-game-resource…

  11. comment
    Comment #40172993

    Thank you, I will check these out - love what you are doing. Please keep it up.

  12. comment
    Comment #40169818

    This is great! I added the link to my list of free game dev resources: https://github.com/aaron9000/c-game-resources Is there a tool you used to create these materials that you wou…

  13. comment
    Comment #34113490

    Yep! No issues with the Steam Overlay.

  14. comment
    Comment #34111006

    I use Nuklear for a Steam game I made in C. It worked well for my needs but there are a few things I still haven't figured out yet - like rendering centered multi-line text. Locali…

  15. comment
    Comment #33887964

    I'm not suggesting C is better or that I made the correct choice here. My takeaway is that C is "doable" but not the most practical.

  16. comment
    Comment #33887920

    I updated the post - really appreciate the attention to detail.

  17. comment
    Comment #33887848

    That makes a lot of sense. Any resources you would recommend? I am getting tired of making C "wrappers" to work with C++ SDKs. Will probably need to bite the bullet on this.

  18. comment
    Comment #33887030

    You are correct in the case of nested pointers. I am using primitive types nearly exclusively. Good observation!

  19. comment
    Comment #33879466

    Reflections on building and publishing a game using a 50 year old language.

  20. story
  21. comment
    Comment #19059530

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  22. comment
    Comment #18808740

    LeaseLock | Software Engineers (all disciplines), Head of Product | Los Angeles, CA | ONSITE About the company: LeaseLock replaces security deposits with insurance. Renters save th…

  23. comment
    Comment #13905334

    I really like this. This would've been handy as a student. I definitely prefer this to a textbook.

  24. comment
  25. comment
    Comment #13739020

    From my experience (on the hiring side), the good recruiters were autonomous and sourced qualified people. Bad recruiters wasted my team's time and brought and endless stream of un…