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_cart

HN member
Joined
Tue, Aug 11, 2020, 7:32 PM UTC
HN karma
1,882
Public activity
163 items

About _cart

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Recent public activity

  1. comment
    Comment #46908321

    Ardour is top tier software. I've been _so_ excited for the "Cue Recording" feature. Until now I've had to resort to other software for live looping. Can't wait to give it a shot /…

  2. comment
    Comment #45431406

    Bevy's creator and project lead here. Feel free to ask me anything!

  3. comment
    Comment #45390560

    The AT vs AP issue is full of nuance. Our community has gone back and forth on this: https://github.com/bevyengine/bevy/discussions/18302

  4. comment
    Comment #44862864

    Bevy's creator and project lead here. Feel free to ask me anything!

  5. story
  6. comment
    Comment #43787603

    Bevy's creator and project lead here. Feel free to ask me anything!

  7. comment
    Comment #42284531

    I personally love working with Rust. I think it delivers on the various buzzwords that made it popular. In general when people critique Rust in this context, it comes down to: 1. R…

  8. comment
    Comment #42284269

    Thanks for the kind words! Practically at the moment you do need to learn Rust to use the engine. Our public APIs are all Rust APIs. I'll note that Bevy's ECS makes a lot of Rust m…

  9. comment
    Comment #42278613

    We'd like to land initial BSN features within the next two cycles (obviously sooner is better than later). We do have plans to upstream a physics plugin, but we aren't yet in a rus…

  10. comment
    Comment #42277383

    Bevy's creator and project lead here. Feel free to ask me anything!

  11. comment
    Comment #41212353

    Bevy's creator and project lead here. Feel free to ask me anything!

  12. comment
    Comment #40876647

    Our new release notes process is outlined here: https://github.com/bevyengine/bevy-website/issues/1163

  13. comment
    Comment #40876572

    Yup! I've had 95% of the new design written out for weeks now. The last unresolved questions revolved around some scene inheritance details, which I've largely sorted. I've been di…

  14. comment
    Comment #40876533

    This is _not_ a repost from our perspective. This is a massive new chunk of features and content (993 pull requests from 256 contributors) including new hot-topic features like Vir…

  15. comment
    Comment #40876438

    Noteworthy: this was our first release that used our new Release Candidate (RC) process and automation to facilitate collaboration on the release blog post. Both of which were a gr…

  16. comment
    Comment #40876433

    Bevy's creator and project lead here. Feel free to ask me anything!

  17. comment
    Comment #39673448

    It has certainly been a wild ride. Running an organization is certainly a different skill set. I've learned that I'm pretty good at that side too, but it drains me in a way that pr…

  18. comment
    Comment #39672985

    Bevy's creator, project lead, and now president of the Bevy Foundation here. Feel free to ask me anything!

  19. story
  20. comment
    Comment #39413697

    Core pillars (including WIP things like Scene, UI, Editor, Audio) are in place. Partial or full engine stability (see my "partial stabilization discussion: https://github.com/bevye…

  21. comment
    Comment #39413669

    We don't have a "complete" official example of those things, although the "game menu" example has some of that: https://github.com/bevyengine/bevy/blob/main/examples/games/... I re…

  22. comment
    Comment #39413645

    I would say that the systems in the ECS _are_ the game loop. The ECS overhead per frame is kind of hard to measure / it depends on the scale of usage. To establish the scale of ope…

  23. comment
    Comment #39413614

    That is a size-optimized webp / gif that isn't running at 60 fps. The game is butter smooth in practice: https://twitter.com/jarl_game

  24. comment
    Comment #39413599

    Pretty straightforward process / I just made it up. Throw some olive oil in an Instant Pot, add beef and sear (no need to fully cook, just brown it), add ~4 cups of water and ~2 cu…

  25. comment
    Comment #39413227

    Haven't eaten yet, but I'm planning on having a lentil / beef / mushroom curry I made earlier.