Viewing profile — _cart
_cart
HN member- Joined
- Tue, Aug 11, 2020, 7:32 PM UTC
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About _cart
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Recent public activity
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Comment #46908321
Ardour is top tier software. I've been _so_ excited for the "Cue Recording" feature. Until now I've had to resort to other software for live looping. Can't wait to give it a shot /…
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Comment #45431406
Bevy's creator and project lead here. Feel free to ask me anything!
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Comment #45390560
The AT vs AP issue is full of nuance. Our community has gone back and forth on this: https://github.com/bevyengine/bevy/discussions/18302
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Comment #44862864
Bevy's creator and project lead here. Feel free to ask me anything!
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Comment #43787603
Bevy's creator and project lead here. Feel free to ask me anything!
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Comment #42284531
I personally love working with Rust. I think it delivers on the various buzzwords that made it popular. In general when people critique Rust in this context, it comes down to: 1. R…
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Comment #42284269
Thanks for the kind words! Practically at the moment you do need to learn Rust to use the engine. Our public APIs are all Rust APIs. I'll note that Bevy's ECS makes a lot of Rust m…
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Comment #42278613
We'd like to land initial BSN features within the next two cycles (obviously sooner is better than later). We do have plans to upstream a physics plugin, but we aren't yet in a rus…
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Comment #42277383
Bevy's creator and project lead here. Feel free to ask me anything!
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Comment #41212353
Bevy's creator and project lead here. Feel free to ask me anything!
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Comment #40876647
Our new release notes process is outlined here: https://github.com/bevyengine/bevy-website/issues/1163
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Comment #40876572
Yup! I've had 95% of the new design written out for weeks now. The last unresolved questions revolved around some scene inheritance details, which I've largely sorted. I've been di…
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Comment #40876533
This is _not_ a repost from our perspective. This is a massive new chunk of features and content (993 pull requests from 256 contributors) including new hot-topic features like Vir…
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Comment #40876438
Noteworthy: this was our first release that used our new Release Candidate (RC) process and automation to facilitate collaboration on the release blog post. Both of which were a gr…
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Comment #40876433
Bevy's creator and project lead here. Feel free to ask me anything!
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Comment #39673448
It has certainly been a wild ride. Running an organization is certainly a different skill set. I've learned that I'm pretty good at that side too, but it drains me in a way that pr…
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Comment #39672985
Bevy's creator, project lead, and now president of the Bevy Foundation here. Feel free to ask me anything!
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Comment #39413697
Core pillars (including WIP things like Scene, UI, Editor, Audio) are in place. Partial or full engine stability (see my "partial stabilization discussion: https://github.com/bevye…
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Comment #39413669
We don't have a "complete" official example of those things, although the "game menu" example has some of that: https://github.com/bevyengine/bevy/blob/main/examples/games/... I re…
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Comment #39413645
I would say that the systems in the ECS _are_ the game loop. The ECS overhead per frame is kind of hard to measure / it depends on the scale of usage. To establish the scale of ope…
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Comment #39413614
That is a size-optimized webp / gif that isn't running at 60 fps. The game is butter smooth in practice: https://twitter.com/jarl_game
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Comment #39413599
Pretty straightforward process / I just made it up. Throw some olive oil in an Instant Pot, add beef and sear (no need to fully cook, just brown it), add ~4 cups of water and ~2 cu…
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Comment #39413227
Haven't eaten yet, but I'm planning on having a lentil / beef / mushroom curry I made earlier.