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__tidu

HN member
Joined
Fri, Mar 07, 2025, 12:00 PM UTC
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10 items

About __tidu

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Recent public activity

  1. comment
    Comment #47428665

    well tbf code review is probably the most useful part of "AI coding", if it catches even a single bug you missed its worth it, plus false positives would waste dev time but not pol…

  2. comment
    Comment #47428639

    id take it further to say dont even design your own ISA because its super rewarding watching your custom designed CPU run real software from an actual compiler (all you need is rv3…

  3. comment
    Comment #47428532

    Very cool, surprisingly small amount of code

  4. comment
    Comment #47428485

    twitter (from the ios app) breaks atleast once a week, its unremarkable now

  5. comment
    Comment #47428370

    im not Eric but: having used vello (when it was in its early stages i "transplanted" it into my game engine), it is quite a beast. its got a multistage compute shader pipeline, and…

  6. comment
    Comment #43459899

    do you mean accessing data outside of your app's framebuffer? or just accessing neighboring pixels during a shader pass, because those are _very_ different things. GPU MMUs mean th…

  7. comment
    Comment #43458282

    whats going on here, I dont know enough C++ to understand

  8. comment
    Comment #43289502

    are succinct data structures good for "dynamic" applications? ie modifying the data often, last time i looked into this field it seems that all the popular structures were very sta…

  9. comment
    Comment #43289482

    oh wait nvm just realised you linked a working archive link in your post... still worth updating the link in the repo for people who stumble upon it

  10. comment
    Comment #43289473

    the "technical note" link in the RLE bit vector section of the rust repo is broken ( https://yuri.is/pdfing/weighted_range_quantile_queries.pdf 404s)