Viewing profile — __tidu
__tidu
HN member- Joined
- Fri, Mar 07, 2025, 12:00 PM UTC
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About __tidu
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Recent public activity
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Comment #47428665
well tbf code review is probably the most useful part of "AI coding", if it catches even a single bug you missed its worth it, plus false positives would waste dev time but not pol…
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Comment #47428639
id take it further to say dont even design your own ISA because its super rewarding watching your custom designed CPU run real software from an actual compiler (all you need is rv3…
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Comment #47428532
Very cool, surprisingly small amount of code
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Comment #47428485
twitter (from the ios app) breaks atleast once a week, its unremarkable now
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Comment #47428370
im not Eric but: having used vello (when it was in its early stages i "transplanted" it into my game engine), it is quite a beast. its got a multistage compute shader pipeline, and…
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Comment #43459899
do you mean accessing data outside of your app's framebuffer? or just accessing neighboring pixels during a shader pass, because those are _very_ different things. GPU MMUs mean th…
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Comment #43458282
whats going on here, I dont know enough C++ to understand
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Comment #43289502
are succinct data structures good for "dynamic" applications? ie modifying the data often, last time i looked into this field it seems that all the popular structures were very sta…
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Comment #43289482
oh wait nvm just realised you linked a working archive link in your post... still worth updating the link in the repo for people who stumble upon it
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Comment #43289473
the "technical note" link in the RLE bit vector section of the rust repo is broken ( https://yuri.is/pdfing/weighted_range_quantile_queries.pdf 404s)