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Zarathruster

HN member
Joined
Thu, Apr 24, 2014, 12:16 AM UTC
HN karma
104
Public activity
59 items

About Zarathruster

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Recent public activity

  1. comment
    Comment #49115914

    I've found that Claude nearly always claims to be Opus in the commit message, regardless of the actual model making the commit.

  2. comment
    Comment #48668627

    I've taken several stabs at it over the years but I always give up in exhaustion. It feels badly in need of an editor, not that anyone would dare. Maybe this is a consequence of th…

  3. comment
    Comment #48611288

    I assume that the bitterness of the bitter lesson is not for engineers but for subject matter experts. I can only imagine how it would feel to discover that your decades of hard-ea…

  4. comment
    Comment #48599598

    Within a meter or so, maybe a little more at times? But yeah I had an intuition that it was subnormal shenanigans, but didn't spend too long trying to diagnose, since it was easy e…

  5. comment
    Comment #48599570

    It was a prototype for a VR game in which you toss objects and I never drilled down far enough to see the implementation, since I just used the sample prefabs that come with the XR…

  6. comment
    Comment #48588329

    Interesting. When I first got started with Unity I found really buggy behavior if you do any kind of physics calculations near world origin (0, 0, 0). It has a weird gravity well e…

  7. comment
    Comment #48587792

    If we're fair, this is one of the better examples. It looked reasonably useful until it got to the 'CI / GitHub Actions' section. Many readmes take a very long time to describe any…

  8. comment
    Comment #48544517

    I recently tried to learn gamedev with Claude as a tutor of sorts. It didn't end well. Claude confidently led me off a cliff and I had throw the whole thing in the trash. It seems …

  9. comment
    Comment #48544395

    The conversation around AI in games is such a polluted mess of confusion and bad faith. I would hate to have to answer such an interview question. Recently I came across a game on …

  10. comment
    Comment #48447153

    Goons never die, they just go to HN and regroup

  11. comment
    Comment #48438539

    I go to EGS once a week or so just to see which free game is on offer, and the experience is only barely tolerable. If you're giving away free games and can barely manage to attrac…

  12. comment
    Comment #48405075

    Yeah pretty hard to imagine Claude making sense of BYOB

  13. comment
    Comment #48404829

    Can confirm- I took both of those classes and don't remember any math beyond big O, which only technically counts.

  14. comment
    Comment #48294542

    The praise heaped on Spec Ops makes me embarrassed for games as a medium. This is a game that forces you to commit mass murder in order to progress the storyline, pretends that som…

  15. comment
    Comment #48026955

    Where are you using it? Is Gemini CLI at a usable state? It was a frustrating, miserable experience last time I gave it a shot. Antigravity seems significantly better in comparison…

  16. comment
    Comment #47281895

    > Since this was mostly contained within one city (Detroit) It's concentrated in Detroit but also distributed throughout the state, as you can observe in the census.gov slides. The…

  17. comment
    Comment #47263596

    Yeah I mean, I think procgen is cool tech, but there's a reason we don't talk about Daggerfall the same way we talk about Morrowind

  18. comment
    Comment #47223199

    Unless you intend to build "industrial real-time 3D applications like employee training, product configurators and embedded systems." In which case you must use the Industry Licens…

  19. comment
    Comment #47218681

    Interesting. I'm new to this and trying to get a grasp of the situation but there's a ton of noise. What's wrong with Netcode for GameObjects, and what are the odds I'll regret goi…

  20. comment
    Comment #47218550

    Just a polite heads-up in case you weren't aware: for non-game usage of Unity, the licensing situation is... a little complicated. That goes for the engine as well as a lot of the …

  21. comment
    Comment #47186851

    Weirdly, MSPaint (or whatever it is now) is really good at this (with, I assume, an AI model)

  22. comment
    Comment #47186814

    This reminds me of my experience trying to generate a reference photo for a 3d model. I told Nano Banana to generate an image of the character with his feet shoulder width apart. I…

  23. comment
    Comment #47186692

    This has been my experience too. The new models don't spit out nightmare fuel as often, but they aren't nearly as creative either. They seem to be very good at creating stock photo…

  24. comment
    Comment #46800618

    I was in your shoes about a year ago with an A1 mini, getting into OpenSCAD to make my own keycaps. If you're getting into OpenSCAD I'd highly recommend getting Belfry ASAP. https:…

  25. comment
    Comment #46711178

    As a programmer I'd be happy with an API, so I can keep working in the environment I'm accustomed to. Programmers can get very picky when it comes to their ergonomics, so it would …