Viewing profile — WildWeazel
WildWeazel
HN member- Joined
- Sat, Aug 29, 2015, 8:05 PM UTC
- HN karma
- 164
- Public activity
- 12 items
- HN profile
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About WildWeazel
Recent public activity
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Comment #46921669
My only experience with docker is headless in CI. I do have AMD. I'll have to look into this. Thanks
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Comment #46921655
Hopefully yes, because so far none of us are AI programmers... but seriously yes everything about the game will be designed for customization
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Comment #46921632
Well, "capabilities" is carrying a lot of weight there. One of the main objectives is to design it for unrestricted modding to accommodate all of the wishlisted features, but "out …
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Comment #46921572
The founding developers were all software engineers with .NET experience, so it was the natural choice even though at the time it was Godot 3.x with Mono. I had used Unity before b…
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Comment #46921526
I was also there at Civfanatics watching from the sidelines. Fond memories indeed, and some of those same people laid the foundations for this project.
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Comment #46920943
tbh that's a civ rite of passage
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Comment #46920849
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
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Comment #46920827
There will certainly at least be (technically already is) a Lua scripting interface for mods. We've hand-waved some talk of a proper C# SDK but have no concrete plans yet.
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Comment #46920810
not sure if serious...
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Comment #46919513
Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.
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Comment #46919455
Gameplay wise this is a straight remake of Civ3 as a baseline, while allowing much greater customization. Freeciv is definitely an inspiration, but it's kind of its own thing.
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Comment #46919424
Because it was born out of the Civ3 modding community which has been wanting a remake for 20+ years. Sounds like you've been listening to Civ4 fans. ;) 3 is just as active on steam…