Viewing profile — WickedSmoke
WickedSmoke
HN member- Joined
- Thu, Nov 04, 2021, 9:08 PM UTC
- HN karma
- 21
- Public activity
- 12 items
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About WickedSmoke
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Recent public activity
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Comment #47923020
Communism occurs in part whenever a need is met or an economic decision is made without using value tokens. Direct access to resources without money happens every day (e.g. anyone …
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Comment #40211726
Bytecode is great for tiny domain languages and I use them in many projects. Ultima IV used one to animate sprites on it's title screen map. For the next version of XU4 I implement…
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Comment #40171720
I'm running 120 (released five months ago). If people wrote web pages rather than web programs these sort of issues could be avoided.
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Comment #40170983
The website is completely broken with Firefox. Search results do not appear on the screen - you must scroll down to see results. Clicking on the asset images does nothing so they c…
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Comment #36043558
The Aerofoil project ( https://galeforcegames.itch.io/aerofoil ) was forked in 2019 and provides binaries for Android, Mac, & Windows. I just tried to build on Linux but there are …
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Comment #35821527
Could you please give an example of what would break? Perhaps I'm being dense, but it seems a new C standard supporting this would still compile existing code just as C++ can.
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Comment #35819140
C++ has struct & typedef and things work quite naturally. It always seemed like an obvious thing to bring to C, but I'm not sure about the nuances of the rules governing this.
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Comment #35818249
How would using an existing structure definition where an undefined type is found break anything? Compilers already know what you want to do as it will print an error such as: "unk…
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Comment #35816981
The most desired C++ feature I'd like to see is the automatic typedef'ing of structures. Does anyone know why such a fundamental thing hasn't been implemented yet?
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Comment #35430764
Yes, that declarative style makes more sense to me than a forwards build statement of steps. I developed my own tool for building C/C++ projects which follows this style. It automa…
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Comment #32377875
Recently someone has been trying to build a Nix package of an open source game I maintain, so I had a brief look at the project. It does appear to be an experiment in package manag…
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Comment #31404720
Good stuff. I may make use of the .ini parser as my current one doesn't handle sections. There are a growing number of stand alone support modules in my projects that I need to pub…