Viewing profile — VikramR
VikramR
HN member- Joined
- Mon, Mar 20, 2017, 8:35 PM UTC
- HN karma
- 24
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- 19 items
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About VikramR
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Recent public activity
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Comment #14964206
That's a potentially interesting idea, how would you see a system like that working?
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Comment #14960802
Not quite yet, but very soon!
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Comment #14960794
Thank you! I really appreciate hearing that :D
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Comment #14951136
I totally acknowledge that we're going to need to find a couple of those to get really big, and it's something we're working on!
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Comment #14951048
It's a great question - first of all, we require very, very little(usually zero) technical integration work for games that aren't heavily dependent on steam! As far as growing our …
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Comment #14950328
Hopefully you'll give us a try! I strongly recommend checking out Cluster Truck or following Warcube through it's development. This thing is going to be the next indie breakout meg…
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Comment #14950245
We're not going to post our revenue split numbers exactly, but what I will say is that we distribute revenue based on played time on a per-user basis, each calendar month. We share…
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Comment #14949970
Hey! Shoot me an email at distribution@rootsoft.com Our process isn't super formalized yet, but we think we make it pretty easy for devs. We don't really have expected revenue numb…
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Comment #14949954
I know what you mean, I have north of 200 games in my steam library. Finding games that seem interesting enough to buy isn't a problem, but finding the games which are going to mos…
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Comment #14949936
Actually we agree with you wholeheartedly. Revenue is distributed on a per-user basis, we think that's hugely important! Thanks for the question :)
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Comment #14949920
That's definitely an interesting perspective, but I think steam stats say something a little different, there are hundreds, if not thousands of games that move 100K+ units (and see…
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Comment #14949847
Definitely - subscription means recurring revenue, which is a whole lot easier than having to sell individual copies of anything! Even if you end up doing a little worse per-unit g…
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Comment #14949835
We think there's a few key differences: First - we're focusing on personalized curation, in other words, the content you get recommended to you will be based on your preferences. S…
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Comment #14949713
5/mo is just introductory pricing. It's our thank you to our earliest users who sign up while we're still working some things out! We expect the full price to be 9.99 a month, but …
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Comment #14949507
Hey! Thanks for reaching out. It looks like halfchess is a mobile game entirely, does it have a windows build?
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Comment #14949430
You can see our catalog here right now: https://dropleaf.io/Catalog We're actually adding a couple more games today including one I'm super excited about, Redout: https://34bigthin…
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Launch HN: Dropleaf (YC S17) – subscription service for indie PC games
I'm Vikram, one of the founders of Dropleaf ( http://dropleaf.io ), a subscription service for all-you-can-play indie PC games. Zi (Rygeko) and I started Dropleaf because, as gamer…