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Viewing profile — VikramR

VikramR

HN member
Joined
Mon, Mar 20, 2017, 8:35 PM UTC
HN karma
24
Public activity
19 items

About VikramR

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Recent public activity

  1. comment
    Comment #14964206

    That's a potentially interesting idea, how would you see a system like that working?

  2. comment
    Comment #14960802

    Not quite yet, but very soon!

  3. comment
    Comment #14960794

    Thank you! I really appreciate hearing that :D

  4. comment
  5. comment
    Comment #14951136

    I totally acknowledge that we're going to need to find a couple of those to get really big, and it's something we're working on!

  6. comment
    Comment #14951048

    It's a great question - first of all, we require very, very little(usually zero) technical integration work for games that aren't heavily dependent on steam! As far as growing our …

  7. comment
    Comment #14950328

    Hopefully you'll give us a try! I strongly recommend checking out Cluster Truck or following Warcube through it's development. This thing is going to be the next indie breakout meg…

  8. comment
    Comment #14950245

    We're not going to post our revenue split numbers exactly, but what I will say is that we distribute revenue based on played time on a per-user basis, each calendar month. We share…

  9. comment
    Comment #14949970

    Hey! Shoot me an email at distribution@rootsoft.com Our process isn't super formalized yet, but we think we make it pretty easy for devs. We don't really have expected revenue numb…

  10. comment
    Comment #14949954

    I know what you mean, I have north of 200 games in my steam library. Finding games that seem interesting enough to buy isn't a problem, but finding the games which are going to mos…

  11. comment
    Comment #14949936

    Actually we agree with you wholeheartedly. Revenue is distributed on a per-user basis, we think that's hugely important! Thanks for the question :)

  12. comment
    Comment #14949920

    That's definitely an interesting perspective, but I think steam stats say something a little different, there are hundreds, if not thousands of games that move 100K+ units (and see…

  13. comment
    Comment #14949847

    Definitely - subscription means recurring revenue, which is a whole lot easier than having to sell individual copies of anything! Even if you end up doing a little worse per-unit g…

  14. comment
    Comment #14949835

    We think there's a few key differences: First - we're focusing on personalized curation, in other words, the content you get recommended to you will be based on your preferences. S…

  15. comment
    Comment #14949713

    5/mo is just introductory pricing. It's our thank you to our earliest users who sign up while we're still working some things out! We expect the full price to be 9.99 a month, but …

  16. comment
    Comment #14949507

    Hey! Thanks for reaching out. It looks like halfchess is a mobile game entirely, does it have a windows build?

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  18. comment
    Comment #14949430

    You can see our catalog here right now: https://dropleaf.io/Catalog We're actually adding a couple more games today including one I'm super excited about, Redout: https://34bigthin…

  19. story
    Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

    I'm Vikram, one of the founders of Dropleaf ( http://dropleaf.io ), a subscription service for all-you-can-play indie PC games. Zi (Rygeko) and I started Dropleaf because, as gamer…