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Vaskivo

HN member
Joined
Mon, Aug 05, 2013, 4:09 PM UTC
HN karma
818
Public activity
363 items

About Vaskivo

No profile information was provided.

Recent public activity

  1. comment
    Comment #48190683

    Yeah, having even a little bit in the CPU tanks the t/s... But thanks. I've learned a few more configurations to tinker with.

  2. comment
    Comment #48185540

    How can you get it to run at 41 t/s? I also have a single 3090 and even with MTP can't break 20 t/s. HEre's my setup: llama-server --port 9999 --model /MODELS/LLMs/Qwen3.6-27B-UD-Q…

  3. comment
    Comment #43440845

    There's an episode where the father is trying to teach Bluey to play chess. It is implied by the mother that he's only doing that because "all smart kids play chess, therefore she …

  4. comment
    Comment #41541441

    "Alternate history" is a common literary genre. People will always explore the "what ifs."

  5. comment
    Comment #36925065

    I have the zx1 _compact_: https://www.gsmarena.com/sony_xperia_xz1_compact-8610.php Which is 129mm tall and has a 4.6 inches display. Still, the Zenphone is about 15mm taller. I'll…

  6. comment
    Comment #36922631

    I like small phones. I dont want to have something larger that 5.5 inches in my pocket. Five years ago I bought a Sony xperia zx1 compact, due to its form factor. I've been looking…

  7. comment
    Comment #29305866

    About a year ago a quit my job. I was unhappy with some decisions the employer and just left. I had some savings and a side project I wanted to make. Spent the following seven mont…

  8. comment
    Comment #27218888

    The music comes from this guy: https://wingless-seraph.net/en/index.html I'm in no way affiliated with him. Found his music on itch.io and fell in love with it. I was surprised by …

  9. comment
    Comment #27218873

    I really enjoyed godot. Once I "got" some of the concepts, I became very fast in creating elements and changing them. And I used GDScript. When I built the first prototype[0] I als…

  10. comment
    Comment #27218833

    Thank you for your feedback. Could you please email me with the detail of the crash? You can see my email in my profile. Or inside the app. Top left button in the title menu.

  11. comment
    Comment #27218820

    Thank you for your feedback.

  12. comment
    Comment #27218803

    Thank you for your feedback. I'm currently trying to figure a way to make the "post battle" smoother. Inside the dungeon, I'm planning on adding "events". To mix it up a bit from b…

  13. comment
    Comment #27218771

    Thank you for your feedback. I know of that optimal strategy. And it's something I'll try "to fix" in a future version.

  14. comment
    Comment #27218758

    Thank you for your feedback. I'll take it into account in further improvements.

  15. comment
    Comment #27218754

    @modeless is correct. I used the Godot engine [0]. Out of the box, it allows you to export to Windows, Mac OS, Linux and web (HTML5 with WebAssemply, IIRC). It also allows exportin…

  16. comment
    Comment #27218739

    It's just like @bavila said. I took some time to fulfill one of my life goals. Some people quit their jobs and travel the world. I stayed home and made a game.

  17. comment
    Comment #27218721

    Not at the moment. For that, I'd have to get a MAC and some iPhones to generate and test a iOS build. When the app generates enough money to get them, I'll do it.

  18. comment
    Comment #27218705

    Thank you for your feedback. I definetely need to "speed up" the battles. And iterate a bit more in the UI.

  19. comment
    Comment #27208899

    Because the game design was better suited for mobile. IMO, putting it on PC/console would require the game to be more complex. And allow for longer play sessions (it is a bit repet…

  20. comment
    Comment #27208333

    It all started with a game jam I did in April 2020. I enjoyed the result. And it kept popping back in my mind. November 24th I picked it up again, full-time. I plublished One Way D…

  21. comment
    Comment #27208089

    The goal was to design and develop a game alone. And then publish it. It's no 100% mine. But anything that isn't I paid for it. So it "came from me" anyways. You can see the assets…

  22. comment
    Comment #27206524

    Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and ad…

  23. story
  24. comment
    Comment #26287062

    > You can use ECS without "being data-driven", and you can use data-driven workflows without ECS. True, I've read about ECS being used for one or both of those purposes. My first c…

  25. comment
    Comment #26285733

    While ECS means you're using a "data driven" approach, you can have a "data driven" approach without having to use ECS. It's all about having configuration data separate to the log…