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TrevorSundberg

HN member
Joined
Sat, Dec 29, 2018, 11:17 PM UTC
HN karma
378
Public activity
70 items

About TrevorSundberg

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Recent public activity

  1. comment
    Comment #37692464

    Hmm, it looks like our call to `gl.createTexture()` returned null. I'm actually not sure what we'd do in that case other than fail with an error dialog.

  2. comment
    Comment #37682639

    One day I'd love to compile part of Chromium's rendering into a WASM module. In my imaginary world, people just make html+js+css pages using the "firefox.wasm", "chromium.wasm", wh…

  3. comment
    Comment #37682110

    Just letting you know we put in a fix for DPI! https://raverie-us.github.io/raverie-engine/

  4. comment
    Comment #37682085

    Hmm, I think that polyfill might only be for WebGL1 (we use WebGL2). When I go to the WebGL1 report I see that my card supports both: OES_texture_float OES_texture_float_linear But…

  5. comment
    Comment #37682043

    YES! Absolutely yes to this. Right now the built in language was made well before WASM was even a thing, but at some point in the future I'd like to make it target WASM directly or…

  6. comment
    Comment #37682019

    Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…

  7. comment
    Comment #37682016

    If you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turns out the…

  8. comment
    Comment #37682013

    Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…

  9. comment
    Comment #37681997

    Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…

  10. comment
    Comment #37681990

    Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…

  11. comment
    Comment #37681937

    Fixed: https://github.com/raverie-us/raverie-engine/commit/aa7e1b6c... Had to take into account the mouse coordinates too since they were not scaled.

  12. comment
    Comment #37670461

    I second that!

  13. comment
    Comment #37668244

    Why does a WASM > NES translator actually sound fun to write...

  14. comment
    Comment #37668126

    Also hopefully these docs can be of use. They're a bit of a mess as they were never properly ported to GitHub wiki: https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...

  15. comment
    Comment #37668054

    I'll for sure list issues there. I also need to move the docs from here: https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...

  16. comment
    Comment #37667251

    That's something you'll have to code up yourself, however to get you started this script checks for pressing the W key and moves forward: https://pastebin.com/8kMTCu3Y

  17. comment
    Comment #37667213

    The transfer of image data only happens when we yield inside the engine which only occurs when you hit a breakpoint in script. Otherwise we're just rendering to the OffscreenCanvas…

  18. comment
    Comment #37666946

    I heard the same thing and I really hope what they're doing is for the best. It would have fundamentally changed my path if I didn't get that core low level experience of building …

  19. comment
    Comment #37666760

    Really want this to be a great learning tool!

  20. comment
    Comment #37666755

    To be honest I haven't spent much time in Unity. Back in the day you either had to parent objects to the camera to make UI, or use a completely different UI system. It sounds like …

  21. comment
    Comment #37666624

    I'd be curious if it runs any better under Chrome. Seems a lot of people are hitting Firefox issues. I'll be sure to test Firefox regularly though.

  22. comment
    Comment #37666577

    If you hit space bar to bring up the command selector and hit Edit In Game, you should get a view that shows you all the debug draw, gizmos, etc. Hopefully this answers what you're…

  23. comment
    Comment #37666467

    I really yearn for this myself. I would love to see a “pure wasm” browser where the pages are just wasm and the “browser” just provides a bunch of platform imports like WASI. I agr…

  24. comment
    Comment #37666440

    I’m fairly certain the native version of Scratch is just a browser with Scratch running in a web view. I’d also mention that WASM isn’t tied to a browser either (despite being call…

  25. comment
    Comment #37666417

    Still a lot of hold overs from being a native app :P Good find though!