Viewing profile — TrevorSundberg
TrevorSundberg
HN member- Joined
- Sat, Dec 29, 2018, 11:17 PM UTC
- HN karma
- 378
- Public activity
- 70 items
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About TrevorSundberg
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Recent public activity
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Comment #37692464
Hmm, it looks like our call to `gl.createTexture()` returned null. I'm actually not sure what we'd do in that case other than fail with an error dialog.
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Comment #37682639
One day I'd love to compile part of Chromium's rendering into a WASM module. In my imaginary world, people just make html+js+css pages using the "firefox.wasm", "chromium.wasm", wh…
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Comment #37682110
Just letting you know we put in a fix for DPI! https://raverie-us.github.io/raverie-engine/
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Comment #37682085
Hmm, I think that polyfill might only be for WebGL1 (we use WebGL2). When I go to the WebGL1 report I see that my card supports both: OES_texture_float OES_texture_float_linear But…
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Comment #37682043
YES! Absolutely yes to this. Right now the built in language was made well before WASM was even a thing, but at some point in the future I'd like to make it target WASM directly or…
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Comment #37682019
Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…
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Comment #37682016
If you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turns out the…
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Comment #37682013
Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…
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Comment #37681997
Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…
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Comment #37681990
Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turn…
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Comment #37681937
Fixed: https://github.com/raverie-us/raverie-engine/commit/aa7e1b6c... Had to take into account the mouse coordinates too since they were not scaled.
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Comment #37670461
I second that!
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Comment #37668244
Why does a WASM > NES translator actually sound fun to write...
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Comment #37668126
Also hopefully these docs can be of use. They're a bit of a mess as they were never properly ported to GitHub wiki: https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...
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Comment #37668054
I'll for sure list issues there. I also need to move the docs from here: https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...
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Comment #37667251
That's something you'll have to code up yourself, however to get you started this script checks for pressing the W key and moves forward: https://pastebin.com/8kMTCu3Y
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Comment #37667213
The transfer of image data only happens when we yield inside the engine which only occurs when you hit a breakpoint in script. Otherwise we're just rendering to the OffscreenCanvas…
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Comment #37666946
I heard the same thing and I really hope what they're doing is for the best. It would have fundamentally changed my path if I didn't get that core low level experience of building …
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Comment #37666760
Really want this to be a great learning tool!
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Comment #37666755
To be honest I haven't spent much time in Unity. Back in the day you either had to parent objects to the camera to make UI, or use a completely different UI system. It sounds like …
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Comment #37666624
I'd be curious if it runs any better under Chrome. Seems a lot of people are hitting Firefox issues. I'll be sure to test Firefox regularly though.
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Comment #37666577
If you hit space bar to bring up the command selector and hit Edit In Game, you should get a view that shows you all the debug draw, gizmos, etc. Hopefully this answers what you're…
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Comment #37666467
I really yearn for this myself. I would love to see a “pure wasm” browser where the pages are just wasm and the “browser” just provides a bunch of platform imports like WASI. I agr…
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Comment #37666440
I’m fairly certain the native version of Scratch is just a browser with Scratch running in a web view. I’d also mention that WASM isn’t tied to a browser either (despite being call…
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Comment #37666417
Still a lot of hold overs from being a native app :P Good find though!