Viewing profile — TophWells
TophWells
HN member- Joined
- Mon, Nov 18, 2013, 10:27 AM UTC
- HN karma
- 86
- Public activity
- 93 items
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About TophWells
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Recent public activity
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Comment #47274770
True, but if that is found to be how it works then an automated AI rewrite of closed-source code is just as unbound by the original license. Which is a much bigger win for the open…
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Comment #47000770
The author wrote a blog post a year later titled '"Lena" isn't about uploading' https://qntm.org/uploading The comments on this post discussing the upload technology are missing th…
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Comment #45608012
Let's see if I understood this right. For the Betweenness Amazing Dragons rule: * Compute the "betweenness" of each living cell, which is 1 divided by its degree. Cells which are n…
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Comment #45607848
Could you try explaining it in a comment? Not the general principle, but just the rules for one particular automaton. Whichever one is your favourite. Or Amazing Dragons, if you do…
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Comment #45607062
The Game of Life implementation in this post is based on a torus. Watch the gliders when they go off the edge of the screen: they return from the other side!
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Comment #45606972
So what actually is it? None of the rules in the videos look particularly striking compared to other Life-like cellular automata and 2d cellular automata in general. As you say, th…
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Comment #42365251
It's back up now!
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Comment #21508522
If they can, certainly. Assuming the developer still exists, and they still have the source code, some idea of the build environment, and they want their game to still be accessibl…
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Comment #10792372
Quite possibly, yes - if you can find the page that gives "your" account information, the language often matches the location. I should really stop poking around, but this is a fas…
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Comment #8263619
The video doesn't exactly make it look like a master of subtlety. They only show it on really obvious, simple emotions. Nothing too complex. Still creepy. Who would ever need this?…
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Comment #8263346
Me neither. Are they new?
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Comment #8254317
The curve editor works very nicely. Did you write it yourself? I'm working on something similar, and it's really interesting to see all the things you did differently.
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Comment #8246818
The punishment, from the sound of it.
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Comment #8237555
In the game? No. The shortest distance between two points is still a straight line.
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Comment #8237543
What the fourth dimension is depends entirely on what order you put the dimensions in :)
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Comment #8237541
In the 2D/3D world, the rubble just fell off the wall and landed next to it. It's only strange because it fell in the direction that the player character doesn't normally perceive.…
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Comment #8048405
"Fresh Apples here! Only the best apples for 2 dollars!" "I would like 1000 apples, please." "Sir, I only have 600 apples in the shop. I can give you those now, and I'll ask the gu…
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Comment #7995535
And it was always blessed greased +2 grey dragon scale mail.
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Comment #7748912
The white lines are supposed to be the paths, not the walls.
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Comment #7748906
>I wonder if this works backwards - given a tree could you construct a maze? efficiently? There are trees for which no rectangular maze exists - for example, any tree with a vertex…
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Comment #7645681
Almost certainly. Supply, demand, and so on.
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Comment #7620493
Zero.