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TophWells

HN member
Joined
Mon, Nov 18, 2013, 10:27 AM UTC
HN karma
86
Public activity
93 items

About TophWells

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Recent public activity

  1. comment
    Comment #47274770

    True, but if that is found to be how it works then an automated AI rewrite of closed-source code is just as unbound by the original license. Which is a much bigger win for the open…

  2. comment
    Comment #47000770

    The author wrote a blog post a year later titled '"Lena" isn't about uploading' https://qntm.org/uploading The comments on this post discussing the upload technology are missing th…

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  4. comment
    Comment #45608012

    Let's see if I understood this right. For the Betweenness Amazing Dragons rule: * Compute the "betweenness" of each living cell, which is 1 divided by its degree. Cells which are n…

  5. comment
    Comment #45607848

    Could you try explaining it in a comment? Not the general principle, but just the rules for one particular automaton. Whichever one is your favourite. Or Amazing Dragons, if you do…

  6. comment
    Comment #45607062

    The Game of Life implementation in this post is based on a torus. Watch the gliders when they go off the edge of the screen: they return from the other side!

  7. comment
    Comment #45606972

    So what actually is it? None of the rules in the videos look particularly striking compared to other Life-like cellular automata and 2d cellular automata in general. As you say, th…

  8. comment
    Comment #42365251

    It's back up now!

  9. comment
    Comment #21508522

    If they can, certainly. Assuming the developer still exists, and they still have the source code, some idea of the build environment, and they want their game to still be accessibl…

  10. comment
    Comment #10792372

    Quite possibly, yes - if you can find the page that gives "your" account information, the language often matches the location. I should really stop poking around, but this is a fas…

  11. comment
    Comment #8263619

    The video doesn't exactly make it look like a master of subtlety. They only show it on really obvious, simple emotions. Nothing too complex. Still creepy. Who would ever need this?…

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    Comment #8263346

    Me neither. Are they new?

  14. comment
    Comment #8254317

    The curve editor works very nicely. Did you write it yourself? I'm working on something similar, and it's really interesting to see all the things you did differently.

  15. comment
    Comment #8246818

    The punishment, from the sound of it.

  16. comment
    Comment #8237555

    In the game? No. The shortest distance between two points is still a straight line.

  17. comment
    Comment #8237543

    What the fourth dimension is depends entirely on what order you put the dimensions in :)

  18. comment
    Comment #8237541

    In the 2D/3D world, the rubble just fell off the wall and landed next to it. It's only strange because it fell in the direction that the player character doesn't normally perceive.…

  19. comment
    Comment #8048405

    "Fresh Apples here! Only the best apples for 2 dollars!" "I would like 1000 apples, please." "Sir, I only have 600 apples in the shop. I can give you those now, and I'll ask the gu…

  20. comment
    Comment #7995535

    And it was always blessed greased +2 grey dragon scale mail.

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  22. comment
    Comment #7748912

    The white lines are supposed to be the paths, not the walls.

  23. comment
    Comment #7748906

    >I wonder if this works backwards - given a tree could you construct a maze? efficiently? There are trees for which no rectangular maze exists - for example, any tree with a vertex…

  24. comment
    Comment #7645681

    Almost certainly. Supply, demand, and so on.

  25. comment