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TheRevoltingX

HN member
Joined
Fri, Mar 18, 2011, 7:46 AM UTC
HN karma
39
Public activity
67 items

About TheRevoltingX

Android 2D Multiplayer Online RPG (MMORPG): http://solrpg.com

Dev blog: http://developingthedream.blogspot.com

Recent public activity

  1. comment
    Comment #4159151

    Spare the rod, spoil the child I'm from El Salvador and beatings are a regular thing for us. It's normal for us to start working at 12. Now that's the extreme, but this whole don't…

  2. comment
    Comment #4096593

    Interesting, thanks so much for the response. I'll keep this in mind as I continue to develop my app. It's still between custom byte stream, json, thrift, etc. But MsgPack looks in…

  3. comment
    Comment #4095898

    Very interesting discussion. I work on a 2D MMORPG for Android. This is extremely relevant to me. I have a few questions though. What if you take compression and deserialization ou…

  4. comment
    Comment #4070901

    You don't scale a language, you scale an architecture.

  5. comment
    Comment #4044855

    Hard to be depressed when Jesus got you....

  6. comment
    Comment #4044662

    Not yet, right now I have no need to learn yet another scripting language. I've been spending most of my language learning efforts on Erlang lately.

  7. comment
    Comment #4040601

    I've used Ruby, Java, and Perl professionally and my favorite by FAR is Perl.

  8. comment
    Comment #3978475

    This post makes way too many assumptions as to the causes of Jeff's post. Reminds of psychology, complete reach-around post.

  9. comment
    Comment #3886614

    I don't know, I'm pretty bothered by this. I checked Google Play the day I purchased it and it was only available w/ a contract. That's why when I saw it at Fry's I bought it becau…

  10. comment
    Comment #3886585

    Ugh, you gotta be kidding me! I just bought this at Frys for full price (that's 799$) I'm going to go see if they price match since I just bought it this weekend.

  11. comment
    Comment #3759062

    Indeed, it looks like they're even using requestAnimationFrame. It's still really slow on Firefox, which I've found to be one of the worst offenders when making canvas games. The p…

  12. comment
    Comment #3747610

    Out of all the languages I've used (C/C++/Perl/Javascript/Erlang/Objective-C/Ruby) I like Perl the best and javascript+ruby the least.

  13. comment
    Comment #3604596

    Freaking amazing, I've been utilizing MVC heavily to develop HTML5 games. Mainly borrowing ideas from Android and iPhone development with their layout engines and staying out of th…

  14. comment
    Comment #3427878

    I don't think it's coming full circle. They're just properly separating the project code, so that the time critical code is in C/C++ while the scale/fault-tolerant code will be in …

  15. comment
    Comment #3390889

    Nope sorry, I've only read pieces of his Art of CS book, but I'm also interested in reading 3:16 which I plan on ordering soon. It's supposed just pick out the verse number 3:16 fr…

  16. comment
    Comment #3390204

    Mr. Knuth is a personal hero of mine both as a programmer and as a Christian. He's pretty awesome.

  17. comment
    Comment #3389973

    Same as @wallflower. Our team is really small (2) so we never really run into that. I wouldn't want two devs working on the UI at the same time. It's kind of an unspoken rule becau…

  18. comment
    Comment #3389968

    Nah, it was actually a basic form and tableview. However, it did have in-app purchasing and that was tedious to implement. Not code-wise, but fiddling with xcode/apple dev center t…

  19. comment
    Comment #3389385

    It's so much easier when you already know how to program anything. I was a Perl dev and dabbled in Java. I was forced at my job to learn iOS and produce a specific app in less than…

  20. comment
    Comment #3389384

    For normal interfaces XIBs are way easier to maintain and handle then a bunch of addSubView calls. The only things that should be hard coded are interfaces that are too unique or e…

  21. comment
    Comment #3376333

    Me too, I'm working on a 2D MMO for Android: http://developingthedream.blogspot.com And it's a real treat to see a 2D game like it being made. Not to say other participants didn't …

  22. comment
    Comment #3333289

    Honestly, that looks more like examples in a MAN page rather than explanations of an algorithm.

  23. comment
    Comment #3333230

    So, Knuth wrote it in 10 pages from the ground up? But, the other guy just used unix commands. I wonder how many lines of code all those utilities add up to. Probably more than 10 …

  24. comment
    Comment #3318509

    I've noticed in my industry that those who can't program, manage. Those who manage, tend to blog more because they have less to do in front of a computer. Kind of a useless and fil…

  25. comment
    Comment #3268640

    My original point is that the process of bidding and having people who don't care about a project spear head it. I suspected it was offshored because I smelled the rot, but looks l…