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Thaxll

HN member
Joined
Mon, Jan 21, 2013, 3:20 PM UTC
HN karma
5,453
Public activity
2,922 items

About Thaxll

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Recent public activity

  1. comment
    Comment #49109021

    The video game industry is built arround that, game engines use that model all the time as gameplay scripting. https://dev.epicgames.com/documentation/unreal-engine/bluepr...

  2. comment
    Comment #49057267

    Golang-ci exists for a while and everyone is using it. Not sure what you're talking about.

  3. comment
    Comment #48928840

    SQLite gets so much praise here but when you start using it, you realize quickly how bad it is, the type system is by default very limited and dangerous. It's like comparing old ph…

  4. comment
    Comment #48901656

    It doesn't exists because: - it's against ToS - it can get you banned Reversing API is trivial, this is not the reason.

  5. comment
    Comment #48823870

    I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.

  6. comment
    Comment #48823445

    Most major studios are using custom engines, Ubisoft, EA, Activision, Take2, Blizzard ect...

  7. comment
    Comment #48823251

    That's not how it works, first of all IdTech is not a general engine, it's only made to build specific games: fps. Next you need to make a product out of that meaning a very large …

  8. comment
    Comment #48813292

    Overwatch is a bit different though , it's not a pure hitscan fps such as valorant, cs or r6. Cheats in Overwatch are not as useful because the gameplay is different from other fps…

  9. comment
    Comment #48813230

    Since you're not a gamer sorry but your opinion does not means much, you don't seem to realize how cheating is a problem in online games, it's not just an inconvenience, it kills g…

  10. comment
    Comment #48763021

    For $30 you should sign your binary so you don't have a UAC popup. Also is it not doable with Google takeout ( with Gmail )?

  11. comment
    Comment #48717938

    So much for Rust forcing you to handle errors.

  12. comment
    Comment #48636015

    I mean it's a PC, you can install whatever your want on a PC.

  13. comment
    Comment #48620965

    So you centralize 3 liners?

  14. comment
    Comment #48577763

    Don't run k8s on bare metal if you don't have a good platform team though. Using a cloud provider ( eks / aks / gke ) is trivial and "problem" free. I've never had DNS problems goi…

  15. comment
    Comment #48548958

    k8s is not a pain, I would never return to something like Pupet / Ansible / etc ... to deploy bare ec2 instances, it's just re-inventing the wheel badly. Just use ECS / Fargate wit…

  16. comment
    Comment #48543369

    I don't understand the problem its trying to solve in the first place, IP works just fine, such as DNS. There is already IPv6 and quic, you need vendor and major software to have a…

  17. comment
    Comment #48530110

    Another vibe coded, dead in 6 month Rust project. People that trully need performance are not going to use a random server that has 0 support/ track record.

  18. comment
    Comment #48444680

    This is what games do with ECS.

  19. comment
    Comment #48378502

    Low memory usage.

  20. comment
    Comment #48378478

    AI will never convince a jury though.

  21. comment
    Comment #48348944

    It is much slower than 5%, there were other independent tests that put it around 20%.

  22. comment
    Comment #48342500

    OVH is a cloud provider, and a large one. It is by far the largest EU provider.

  23. comment
    Comment #48331952

    In web dev there is little creativity because everything has been done and there is a library / service to solve every problems, none of that exists in major games. Try Claude in y…

  24. comment
  25. comment
    Comment #48329530

    I started using SQLite for a home project after years of reading about it, I was shocked at the poor type system coming from Postgres. It is really inferior, not sure why it gets s…