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Teifion

HN member
Joined
Tue, Mar 10, 2009, 3:44 PM UTC
HN karma
59
Public activity
28 items

About Teifion

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Recent public activity

  1. comment
    Comment #48619976

    The multiplayer game (the thing available now) will remain free including all the updates and improvements to it. What will be behind a one-off-payment will be the campaign. We've …

  2. comment
    Comment #48619958

    The current version isn't on steam due to a variety of (mostly infrastructure related) issues, the free version _will_ be on steam in the future though you will still be able to ge…

  3. comment
    Comment #48619937

    We have support for a variety of ways to limit who can join you (passwording lobbies, locking lobbies etc). I get a lot of value playing with a regular group of friends on a Sunday…

  4. comment
    Comment #48619263

    It's completely free to play (though they/we have recently signed a publishing deal and there will be a paid for campaign mode later) with a combination of GPL and MIT source code.…

  5. comment
    Comment #48619248

    I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be deve…

  6. comment
    Comment #48619238

    Yes, it also has a lot of co-op mode and a non-trivial portion of the player base focuses on that instead of PvP/competitive modes.

  7. comment
    Comment #44234107

    An anecdote which may be of interest. Speaking to Elixir and Erlang developers I found those who started with Erlang preferred its syntax while those who started with Elixir or did…

  8. comment
    Comment #37568076

    Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring

  9. comment
    Comment #37568073

    We've had 3 people request temporary suspensions to allow them to focus on their studies this week. We see that as one heck of a compliment ;)

  10. comment
    Comment #37568064

    I think that's intentional and is from a lot of PvP balance over the last 10 years of development (mostly from the games preceding BAR)

  11. comment
    Comment #37568056

    AI yes, very much so. In fact if you can get over the rather steep (for now) first step of getting them working I think we'd welcome AI submissions. Units we want to and there's cu…

  12. comment
    Comment #37568049

    Spring is an open source engine Recoil is a rename/fork of Spring BAR is a game using the Recoil engine (ZeroK is also a game using the Recoil engine)

  13. comment
    Comment #37568045

    I've passed this on to our web-dev chap on our discord. Thanks for providing the feedback; I suspect mobile wasn't fully tested!

  14. comment
    Comment #37563028

    May I present, Beyond All Reason - https://www.beyondallreason.info/ Like OpenRA it's open source too. Disclaimer, I'm one of the devs for it.

  15. comment
    Comment #32983606

    Can you suggest some of these less positive reviewers please? I like to have a broad range of reviews before deciding and all the ones I normally look at came out today (though wer…

  16. comment
    Comment #31198795

    I'm one of the devs for that, thanks for mentioning it!

  17. comment
    Comment #28503636

    My biggest issue with the language. I make use of typespecs where possible but it's a far cry from anything enforced.

  18. comment
    Comment #28502805

    Commandline tools yes (though that's not it's strong point). Desktop GUIs could be done though I've not looked into it, if I were then I'd look at making a desktop Electron app and…

  19. comment
    Comment #28502399

    As a sample size of 1 I can say I didn't have an issue finding an Elixir job and those I did speak to were keen to get an Elixir dev asap. For context I have a few years in Elixir …

  20. comment
    Comment #28502168

    Like this? - https://beam-wisdoms.clau.se/en/latest/index.html

  21. comment
    Comment #28203643

    BAR supports Linux natively, I'm running it on Mint right now. We're hoping for a steam release "some time in the future".

  22. comment
    Comment #28202746

    If you decide to try it again and get a similar slowdown, please report it on the discord and we'll look into it.

  23. comment
    Comment #28202345

    How many units did you have at that stage? We're finding games with 8 or more players a side can slow down after an hour; though this is because of the number of units present (oft…

  24. comment
    Comment #28202225

    You are able to play with multiple players controlling one team (Archon mode in SC2 I think). I've used it once or twice for coaching and it works pretty well. In a team game you c…

  25. comment
    Comment #28202175

    I'd try the BAR Discord, AI channel - https://discord.gg/uNDxk5MX