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TapamN

HN member
Joined
Wed, Apr 08, 2015, 5:49 PM UTC
HN karma
466
Public activity
118 items

About TapamN

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Recent public activity

  1. comment
    Comment #49208340

    There's a FMV player for the 8-bit Sega Master System ( https://github.com/bravesoftdz/tiler ,) which compresses to a fixed number of dynamically updated tiles. The codec in TFA an…

  2. story
  3. comment
    Comment #47687013

    Well, it's "256 bytes of x86" (plus X KB of VESA bios) (plus Y KB of FM synth patches) (plus Z KB of microcode) (plus...)

  4. comment
    Comment #47481538

    Oof. The gamma on that screenshot. If you want to see what it's supposed to look like, copy the screenshot into GIMP, go into "Color, Levels" and in the "Input Levels" section, the…

  5. comment
    Comment #47018630

    Ad blockers typically have an option to select something to disable, like a single image URL.

  6. comment
    Comment #46958273

    The Sega Dreamcast online RPG "Phantasy Star Online" displayed the current time in beats.

  7. comment
    Comment #46893402

    The Galaksija computer used it's Z80 to help generate the video signal. I'm not sure how its implementation compares to your link. https://en.wikipedia.org/wiki/Galaksija_(computer…

  8. comment
    Comment #46859997

    What I use for my phone (Planet Computer Astro Slide) has a Psion 5-style physical keyboard built in.

  9. comment
    Comment #46738353

    As a kid, I remember the Windows version from being included on the disk that came with the book, "Windows Magic Tricks," published by Sybex. Years later, I was surprised to see th…

  10. comment
    Comment #46012122

    Wow, you're not kidding saying that it's cursed. I thought it would adapt a socket to the BGA pads, but it looks like the pins of the replacement CPU just sit naked on the interpos…

  11. comment
    Comment #45392127

    Weird coincidence, but I had to look through some old files backed up from the computer I was using 15+ years ago, and noticed it had C:\DeusEx sitting right there, with the SDK fi…

  12. comment
    Comment #45383043

    The headshot collision code in DX is broken as well. This is from memory from looking at the DX SDK years ago (+15 at least), but... The collision shape used for a character in DX …

  13. comment
    Comment #45321938

    I created a (currently not publicly released) driver for the 1998 Sega Dreamcast's video hardware from scratch. It supports additional features over the driver in the open source h…

  14. comment
    Comment #45009671

    Oh, yeah, I am. I forgot about that setting. Switching Standard allows the videos to work for me, while Privacy Badger and uBlock Origin are enabled.

  15. comment
    Comment #45002015

    I'm using Firefox 139.0.4 canonical-002 Snap on Xubuntu, and the videos don't play for me. Even when not using private browsing, even when I disable uBlock Origin, even when I disa…

  16. comment
    Comment #44844453

    Just a week? I have a USB smartwatch with a 1 year battery life, the Timex Data Link USB.

  17. comment
    Comment #44816685

    It not necessarily physical RAM. If you memmap large files, like maybe a large file from RAID or network share, you could still need that much virtual address space.

  18. comment
    Comment #44214949

    My favorite trick with was to nest them, with different, alternating directions. You could make the contents alternate between scrolling and stopping by setting the inner marquee t…

  19. comment
    Comment #43993901

    IIRC, Gödel, Escher, Bach discusses comparing chromosome/protein generation and computation.

  20. comment
    Comment #43352197

    Some of it, but I'd rather use real hardware.

  21. comment
    Comment #43347788

    Shenmue is one of my favorite games. I did a bunch of Ghidra reversing on the Dreamcast version last year, since I wanted to add improvements to it. Like adding bilinear filtering …

  22. comment
    Comment #42837104

    It seems like it should be possible to do the X async method without tearing. When updating the cursor position, check if line being output overlaps with the cursor. If it isn't, i…

  23. comment
    Comment #42825933

    Does Ken Shirriff have time to look at a 68030?

  24. comment
    Comment #42764232

    In 1992, you more options. Your friends could tell you for free, you could stumble on them yourself, or you could get them with a magazine or book (which you didn't necessarily hav…

  25. comment
    Comment #42562592

    I figured out how to fix Hydro Thunder's compatibility issues last year (it would very briefly change the pixel clock). You can either use a Codebreaker code to fix the game if you…