Viewing profile — SleepyMyroslav
SleepyMyroslav
HN member- Joined
- Fri, Apr 08, 2022, 3:49 PM UTC
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- 281
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- 174 items
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About SleepyMyroslav
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Recent public activity
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Comment #48608236
>There's no good technical reason for things to be that way Of course there is. What people gets presented is look how new graphics is shining. What devs get presented is look how …
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Comment #48399469
as for my experience, yep I do not have Java experience and a long list of C++ projects. > what is exactly that you'd think makes Java harder to compile in an optimised way than C+…
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Comment #48397977
I am not GP poster. I find pron points interesting even if I work in the gamedev on game engines. If you don't mind I will try to explain how I see them interesting. Since I have n…
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Comment #48139408
C++ is often cross compiled from mostly identical sources. Here is an example from Zig [1] that explains why it is not that simple. 1. https://matklad.github.io/2025/04/19/things-z…
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Comment #47909221
I don't think compilers are a good example. The economics of software development has won a long time ago. For example in Gamedev with well known soft real-time requirements people…
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Comment #47868206
I understand that they are trying to say that it is getting better... 271 vulnerabilities is a lot. I have been using FF for a long time. I am now considering if using it at all wa…
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Comment #47737820
I have anecdata from my gamedev work that people tend to make mistakes when threads are pinned to some CPUs. Normally, when only time is a variable people can understand what can h…
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Comment #47706576
Another fresh example of what you don't like: https://www.youtube.com/watch?v=ExSlx0vBMXo Building C++: It Doesn't Have to be Painful! - Nicole Mazzuca - Meeting C++ 2025 Build sys…
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Comment #46840149
(Not a GP) I think you can see how poorly the string abstraction argument looks in context of a team-based project. Instead of dismissing it completely I would like to provide an e…
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Comment #46650012
The only officially (at least partially) supported way from Microsoft is to add into Visual Studio the toolchain named "C++ Windows XP Support for VS 2017 (v141) tools". It is stil…
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Comment #45983712
Given how embracing AI is an imperative in tech companies, "a link to something" is likely to be a product of LLM-assisted writing itself. Entire concept of checking through the in…
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Comment #45855902
I am not sure if a slow pace is as beneficial as you say. I scrolled through the error handling issue brought up in this comment section ( https://github.com/ziglang/zig/issues/264…
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Comment #45120065
I mean my colleagues work hard to keep our build times around 3 minutes for full build of multimillion lines of C++ code that can be rebuilt and same or few times bigger code that …
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Comment #45119326
Judging from a lot of points people find -O0 code useful. May I ask if someone from those people tell me how you find it useful? The question is based on following experience: if w…
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Comment #44861432
>I think most programs will build in "safe release" mode Do you have any citations to support this 'safe release' theory? Like there are not many Zig applications and not many of t…
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Comment #44791565
Tbh I dont have exact numbers from 2024 at hand. I remember that decision was unanimous. A build times increase is a very sensitive topic for us in gamedev.
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Comment #44778447
I am sorry for the confusion. It's fine to have some downvotes if its not what ppl like to see. I was not complaining. Message was purely informational from single point of view th…
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Comment #44775350
You are sounding like rose tinted glasses are on. I think your glass is half full if you recheck actual versions and features. And mine is half empty in gamedev. Anecdata: A year o…
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Comment #44768256
I had to think carefully if I would ever agree with 'plausible situation' at any point of my career. And the answer is no. If they really needed 2-3 ppl they would have adjusted th…
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Comment #44767101
There are different levels of confidence in junior programmers code in different languages. For C++ it is one of the lowest possible. If thousands of HN readers suddenly decide tha…
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Comment #44522183
I don't understand how they convinced him that code with limited set of aliasing patches remained 'correct'. Did they do 'crash ratio' monitoring? Disclaimer I had to do that in ga…
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Comment #44501960
I am talking about gaming workloads being less efficient on particular E-core enabled CPUs. My point is that Day 1 has been generations ago and gaming workloads suffer the same as …
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Comment #44494741
Normally "let me google it for you" is impolite on this site but I hope not in this case. Here we go: "Intel Thread Director leverages machine learning to make intelligent decision…
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Comment #44494284
Imagine going back when 12th gen was released and posting your post. Alas, nothing has improved in 5 generations of hardware that required complete PC rebuild each time since then.…