Viewing profile — Shinmera
Shinmera
HN member- Joined
- Fri, Dec 05, 2014, 3:49 PM UTC
- HN karma
- 598
- Public activity
- 75 items
- HN profile
- View on Hacker News ↗
About Shinmera
Recent public activity
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Comment #41539064
I don't have a mac, let alone a silicon one, so I can't test on it (I also have no patience for Apple's BS). However, it should work. At least SBCL itself runs, and Trial is mostly…
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Comment #41538196
Because, as you guessed, no implementation other than SBCL comes close to the performance needed.
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Comment #41533778
That's what they claim, but ultimately it's their thing, so they do with it whatever they like.
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Comment #41533096
I specifically talk about the fast evaluator for SBCL. But even without that contrib, SBCL does have another evaluator as well that's used in very specific circumstances.
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Comment #41532909
Aw, thank you. Happy hacking!
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Comment #41532885
It does have a HID keyboard API, but typically you're expected to present an on-screen keyboard.
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Comment #41532872
The OS can do it, and some Nintendo titles on the Switch do use this capability, but I have talked to Nintendo directly about using it, and it's a hard No. I can't even use the JIT…
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Comment #41532859
Yes, it's also open source: https://github.com/shirakumo/kandria My current unannounced project is a lot more ambitious still, being a 3D hack & slash action game. I post updates a…
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Comment #41532131
You cannot publish games with homebrew, it has to use the official SDK. Besides that, almost nobody has a jailbroken Switch, so it would make it extremely hard to play any games on…
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Comment #41532125
I'm not doing the SBCL parts, that's all Charles' work that I hired him for. My work is the portability bits that Trial relies on to do whatever and the general build architecture …
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Comment #34381010
Thanks! I hope I can continue to do more.
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Comment #34381008
I'd been thinking and brainstorming with friends for ages on what to call it and we couldn't come up with a good name. At one point I was forced to pick something, so I just chose …
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Comment #34380997
Glad you're enjoying it, and remember, don't be ashamed of using the gameplay options should later sections get too frustrating. Hmm, I think the minimising thing might be due to t…
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Comment #34350498
Cool, thanks a lot!
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Comment #34350495
Thanks! Hope you find the time some day. And yes, the assets are the part you need a valid copy for if you want to hack on the game.
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Comment #34350478
Good to hear!
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Comment #34350473
Ha ha, alright. Dig away then :)
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Comment #34350460
Yeah, the open world design is closest to Fallout, I'd say. We had plans to have dynamic faction mechanics like in the old Fallout games, too, but unfortunately that had to be cut …
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Comment #34350452
Very common.
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Comment #34350447
The problem is most likely that I haven't updated the included binaries of libmixed in a while. Building that in itself shouldn't be difficult, but no, there's no way to compile or…
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Comment #34346253
That unfortunately won't be possible. And I'm afraid the Switch is by far not as powerful as one would like.
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Comment #34346244
Thank you very much!
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Comment #34346239
Thank you!
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Comment #34345519
I already have a concept for another game. It'll be more ambitious in some respects and less so in others. Of course I'm continuing to use CL.
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Comment #34345507
Believe me I'd love to have it on Switch but it's a tall order for reasons I can't discuss due to NDAs. It might happen if my finances look well enough. It does run on the Steam De…