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SeasonalEnnui

HN member
Joined
Wed, Feb 05, 2020, 1:05 PM UTC
HN karma
290
Public activity
61 items

About SeasonalEnnui

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Recent public activity

  1. comment
    Comment #48572734

    I agree, and the lack of empathy around this area is sad. If you're developing an app, it is better to fall into the pit of success by using a UI framework that already has accessi…

  2. comment
    Comment #47728403

    If you buy the UK 1.8-metre Power Adapter Extension Cable, this has a metal ground pin that grounds through the metal clip on the power brick. I switched all my MacBook & iPad char…

  3. comment
    Comment #46730255

    I tried it out, fetching i8 arrays from a localhost server, sending to webgpu and rendering the waveform. Wow, faster than I expected, 2 billion points/sec.

  4. comment
    Comment #46723272

    I had a look, that certainly looks like part of the solution, now I need to get that array buffer from my backend into the browser runtime transferable object.

  5. comment
    Comment #46718472

    Yeah I agree, I'd like to get an idea of the order-of-magnitude of difference between the two approaches by trying it out but realistically I don't think there's an easy way to get…

  6. comment
    Comment #46712257

    What's the best way to get all those points from a backend into the frontend webgpu compute shader? There doesn't seem to be a communication mechanism that has minimal memcopy or n…

  7. comment
    Comment #46090851

    I've done both, I prefer embedded web views: - All the work is done in my high performance backend, where I joyfully optimise my hot loops to the assembly level. The web view is a …

  8. comment
    Comment #45982278

    It's a huge leap forwards from those days. - Works on linux/macos, x86/ARM64. - The mature frameworks (e.g. ASP.NET with razor pages) are great. Microsoft still have the same issue…

  9. comment
    Comment #45821715

    Yes! I’m glad to see this pointed out - when working on UIs, I regularly move them between 3 monitors with varying resolution & DPI. 4k @ 200%, 2K at 125%, and 2K at 100%. This rev…

  10. comment
    Comment #45288165

    The thing I enjoy most about C# is the depth/levels of progressive enhancement you can do. Let's say in the first instance, you write a proof of concept algorithm using basic conce…

  11. comment
    Comment #44984786

    Yes, totally agree. The 2nd thing I found it great for was to explain errors, it either finds the exact solution, or sparked a thought that lead to the answer.

  12. comment
    Comment #44984741

    Good blog post, I recognise much of that. The positions of both evangelists and luddites seems mad to me, there's too much emotion involved in those positions for what amounts to a…

  13. comment
    Comment #44375048

    Mode Control Panel? I'm not sure about "eating" the world but certainly used worldwide by aircraft. Anecdotally I've noticed a lot of acronyms from science/technology being reused …

  14. comment
    Comment #44195693

    I really like this. Did you investigate the options regarding CO2 sensors? I'm interested to know if you compared SCD30 to SCD41? The dual-channel design of SCD30 is supposed to of…

  15. comment
    Comment #43113072

    This SDK update moving the RP2040 baseline to 200MHz is very welcome for the projects where you can't have an egregious overclock over manufacturer approved spec. For hobby project…

  16. comment
    Comment #42508759

    This gets me every time. I expect to see something interesting and it turns to be the other one. One is a fantastic thing and the other is mediocre, pick which way round at your di…

  17. comment
  18. comment
    Comment #42004933

    A good datapoint, thanks. Extending my original point - C# got really good in the last 5 years with regards to performance & low-level features. There might be an entrenched opinio…

  19. comment
    Comment #42004827

    I could argue the opposite - GC makes it more viable for games. "GC is bad" misses too much nuance. It goes like this: developer very quickly and productively gets minimum viable g…

  20. comment
    Comment #41647343

    What is the deal with accessibility & godot? That's largely my concern with Dear ImGui et al. It's okay to have it as a debug environment in a game, it's not okay to have it as an …

  21. comment
    Comment #41156095

    The grid display of instructions makes this one of my top bookmarks for SIMD development. Then switch over to the intel guide for depth.

  22. comment
    Comment #41146074

    Same. I’ve adopted the “write it twice” (a play on WET/DRY) methodology to software & electronics development. Write v0 (formally called a “proof of concept” I suppose but perhaps …

  23. comment
    Comment #41012154

    One of the first things I do with a fresh install of an OS is to enable window titles on taskbar icons & disable any grouping feature. Icons-only cause a cognitive hiccup as I try …

  24. comment
    Comment #39072817

    I agree with what the parent is alluding to; the introduction of the RP1 is very understated but perhaps it's more interesting to SBC engineers rather than the end users. In other …

  25. comment
    Comment #38817548

    Agreed! The gap is getting smaller, I can imagine feature parity in another few years. Some fellow nerds doing that kind of stuff in $$$-EDA say it isn't exactly smooth sailing in …