Viewing profile — SeasonalEnnui
SeasonalEnnui
HN member- Joined
- Wed, Feb 05, 2020, 1:05 PM UTC
- HN karma
- 290
- Public activity
- 61 items
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About SeasonalEnnui
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Recent public activity
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Comment #48572734
I agree, and the lack of empathy around this area is sad. If you're developing an app, it is better to fall into the pit of success by using a UI framework that already has accessi…
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Comment #47728403
If you buy the UK 1.8-metre Power Adapter Extension Cable, this has a metal ground pin that grounds through the metal clip on the power brick. I switched all my MacBook & iPad char…
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Comment #46730255
I tried it out, fetching i8 arrays from a localhost server, sending to webgpu and rendering the waveform. Wow, faster than I expected, 2 billion points/sec.
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Comment #46723272
I had a look, that certainly looks like part of the solution, now I need to get that array buffer from my backend into the browser runtime transferable object.
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Comment #46718472
Yeah I agree, I'd like to get an idea of the order-of-magnitude of difference between the two approaches by trying it out but realistically I don't think there's an easy way to get…
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Comment #46712257
What's the best way to get all those points from a backend into the frontend webgpu compute shader? There doesn't seem to be a communication mechanism that has minimal memcopy or n…
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Comment #46090851
I've done both, I prefer embedded web views: - All the work is done in my high performance backend, where I joyfully optimise my hot loops to the assembly level. The web view is a …
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Comment #45982278
It's a huge leap forwards from those days. - Works on linux/macos, x86/ARM64. - The mature frameworks (e.g. ASP.NET with razor pages) are great. Microsoft still have the same issue…
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Comment #45821715
Yes! I’m glad to see this pointed out - when working on UIs, I regularly move them between 3 monitors with varying resolution & DPI. 4k @ 200%, 2K at 125%, and 2K at 100%. This rev…
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Comment #45288165
The thing I enjoy most about C# is the depth/levels of progressive enhancement you can do. Let's say in the first instance, you write a proof of concept algorithm using basic conce…
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Comment #44984786
Yes, totally agree. The 2nd thing I found it great for was to explain errors, it either finds the exact solution, or sparked a thought that lead to the answer.
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Comment #44984741
Good blog post, I recognise much of that. The positions of both evangelists and luddites seems mad to me, there's too much emotion involved in those positions for what amounts to a…
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Comment #44375048
Mode Control Panel? I'm not sure about "eating" the world but certainly used worldwide by aircraft. Anecdotally I've noticed a lot of acronyms from science/technology being reused …
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Comment #44195693
I really like this. Did you investigate the options regarding CO2 sensors? I'm interested to know if you compared SCD30 to SCD41? The dual-channel design of SCD30 is supposed to of…
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Comment #43113072
This SDK update moving the RP2040 baseline to 200MHz is very welcome for the projects where you can't have an egregious overclock over manufacturer approved spec. For hobby project…
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Comment #42508759
This gets me every time. I expect to see something interesting and it turns to be the other one. One is a fantastic thing and the other is mediocre, pick which way round at your di…
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Comment #42004933
A good datapoint, thanks. Extending my original point - C# got really good in the last 5 years with regards to performance & low-level features. There might be an entrenched opinio…
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Comment #42004827
I could argue the opposite - GC makes it more viable for games. "GC is bad" misses too much nuance. It goes like this: developer very quickly and productively gets minimum viable g…
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Comment #41647343
What is the deal with accessibility & godot? That's largely my concern with Dear ImGui et al. It's okay to have it as a debug environment in a game, it's not okay to have it as an …
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Comment #41156095
The grid display of instructions makes this one of my top bookmarks for SIMD development. Then switch over to the intel guide for depth.
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Comment #41146074
Same. I’ve adopted the “write it twice” (a play on WET/DRY) methodology to software & electronics development. Write v0 (formally called a “proof of concept” I suppose but perhaps …
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Comment #41012154
One of the first things I do with a fresh install of an OS is to enable window titles on taskbar icons & disable any grouping feature. Icons-only cause a cognitive hiccup as I try …
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Comment #39072817
I agree with what the parent is alluding to; the introduction of the RP1 is very understated but perhaps it's more interesting to SBC engineers rather than the end users. In other …
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Comment #38817548
Agreed! The gap is getting smaller, I can imagine feature parity in another few years. Some fellow nerds doing that kind of stuff in $$$-EDA say it isn't exactly smooth sailing in …