Viewing profile — SeanBoocock
SeanBoocock
HN member- Joined
- Fri, Oct 10, 2014, 2:27 AM UTC
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- 1,247
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- 282 items
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About SeanBoocock
Recent public activity
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Comment #36829314
https://archive.is/A7vcl
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Comment #27802643
No they don't? Most people in tech don't live/work in SV, or even the United States. Even for those that do work in SV, most aren't working for FAANG or elsewhere for comparable co…
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Comment #27788097
I'd add Rome as perhaps a closer model to the sort of high budget, prestige television we're afforded now. First season had a budget in excess of $100 million dollars, a major incr…
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Comment #27765492
All of what you describe in terms of data driven entity composition is possible without a true ECS framework. That is what I was referring to and more or less what Unreal or Unity …
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Comment #27755978
Speaking from experience, the hardest part about game development isn’t figuring out how to (efficiently) build something, it’s deciding what to build in the first place. The secon…
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Comment #27346596
One reason would be that you have a future (years) ship date and aren't yet in full production (but close). The sooner you adopt the new environment art and lighting workflows, the…
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Comment #27241417
Political opinions are not protected in the same way, nor should they be, as the protected classes you cite (gender identity, sexual orientation, ethnicity, etc).
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Comment #27113158
That’s exactly what EA did in response to the “EA Spouse” episode. New grad employees are hired as hourly, non-exempt workers and paid overtime for their first couple years. The fi…
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Comment #27112868
Second this. Have worked at several AAA studios as an engineer. I am currently hiring for junior and senior engineering positions. The number of candidates for the former is two or…
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Comment #26774945
The margin on digital sales is a lot better than physical sales, and every large publisher has been pushing the transition to digital as fast as possible. A publisher is getting ~7…
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Comment #26774118
If your only, or primary, experience building games was scripting systems in blueprints (or analogous visual scripting language), you wouldn't get hired as an engineer at most larg…
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Comment #26774051
Been in the industry for a decade and am a hiring manager for engineers. Overall, the industry has never been better and there are plenty of job opportunities available to work on …
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Comment #26773898
Not sure where this is coming from. Most AAA studios have been using Perforce for decades. There is a smaller contingent using Git, mostly mobile and indie games. UE is not differe…