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Scene_Cast

HN member
Joined
Wed, Sep 14, 2011, 7:26 AM UTC
HN karma
15
Public activity
5 items

About Scene_Cast

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Recent public activity

  1. comment
    Comment #4048286

    Thanks! I didn't know about tee. My gripes were from working with something like this ( http://i.imgur.com/LnAvV.jpg ), and then trying to emulate that in CLI. (The picture shows a…

  2. comment
    Comment #4046089

    I am one of those people who thing that CLIs are not user friendly. The premise - giving a computer instructions via Natural Language (NL) - is very sound. However, the way CLI is …

  3. comment
    Comment #4039799

    Hm, looks sweet! One gripe about super-realism - usually "fun" stems from unexpected game-play variations (and decreasing entropy). In Quake 3, it was the rocket jump. In sandbox g…

  4. comment
    Comment #3843869

    Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possib…

  5. comment
    Comment #3603356

    This got me thinking on the topic of custom UI elements. The problem with those elements is that the programmer ends up rewriting the component, hoping that every little detail mat…