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SamInTheShell

HN member
Joined
Tue, Aug 13, 2024, 1:15 AM UTC
HN karma
172
Public activity
157 items

About SamInTheShell

No profile information was provided.

Recent public activity

  1. comment
    Comment #49178454

    The proxy caches and package solution for Go has had its own drama. My big contention with this project is that if I wanted to use node (or npm; or vite) in any capacity, I would h…

  2. comment
    Comment #49044616

    I'm kinda in the camp of wanting nothing to do with node if I'm building in Go. We have our own stdlibs for serving.

  3. comment
    Comment #48999047

    You go to person's profile. View their submissions. Use find via CTRL+F to seek out their "Show HN" submissions (or in this case, it's the top of the list because it's my last subm…

  4. comment
    Comment #48970925

    Done. You have 2/3rds of Discord or Slack solved as just an insignificant fraction of my Private Cloud Project I just shared. Not interested in video or voice right now, it's easy …

  5. story
    Show HN: My Fable 5 Project Was a Multiraft Database and Blob Store

    Linked from this post is the visualizer and simulator I had Fable 5 create to demonstrate the In a thread the other day, I asserted it was nice that code is no longer a moat. Getti…

  6. comment
    Comment #48956299

    Sure, I'll make a Show HN post this weekend.

  7. comment
    Comment #48941877

    At least code isn't a moat anymore. Have a weekend and want your own Discord? Doable.

  8. comment
  9. comment
    Comment #48828633

    How much does it actually matter? I use to bother with these settings, but never really seems to fix the problems I commonly see. The issues I commonly see are small models getting…

  10. comment
    Comment #48809019

    Build a distributed system using raft groups. You will see Opus fail.

  11. comment
    Comment #48761518

    Opus can make harnesses fine. I barely have to instruct it.

  12. comment
    Comment #48725753

    This is probably the first small model I got through some simple web game tests without having to reset the context. It tends to opt to overwrite an entire file instead of doing ed…

  13. comment
    Comment #48715833

    Tool calling at Q8 for this model is kinda impressive. It's doing patch edits like a champ. It gets stuck looping and doing the wrong things though as the context window grows.

  14. comment
    Comment #48495883

    Related/Dupe: https://news.ycombinator.com/item?id=48494697 Also, I had Claude Opus read through some of the mailing list threads and it made this script to check a few things: htt…

  15. comment
    Comment #48495491

    Lazy check script by Claude Opus: https://gist.github.com/SamInTheShell/c3609743d742f002f1e8c7... It seems my stubborn resistance to using yay saved my bacon here. Good luck everyb…

  16. comment
    Comment #48481450

    Scratching my head. Wondering why I would reach for this over just running a Yugabyte cluster.

  17. comment
    Comment #48210302

    It’s just stuff I play with. My main reason in publishing this is to give people that otherwise lack the knowledge can have somewhere to start.

  18. comment
    Comment #48178427

    This should be safer than relying on seatbelt on Mac OS. Docker and Podman being in a VM is pretty much peak security imo for AI.

  19. story
    Show HN: I containerized my AI agents and dev tools

    I have been juggling a bunch of different tooling to keep agents locked down on my local system. This weekend I formalized a container build + python tool for my entire dev environ…

  20. comment
    Comment #47929013

    Showed me teal but only have options for blue and green. Teal ain't either.

  21. comment
    Comment #47928921

    Edited: I saw the multiplier table changes for annual subscribers. Not happy about it and planning to demand a pro-rated refund.

  22. comment
    Comment #47892114

    I don’t even read the conversational garbage. Only care about the outputs I demanded it give me.

  23. comment
    Comment #47610029

    I actually changed this tonight. Most of my feedback so far has been this issue, so I just changed it so the ship fires where the mouse is, movement is still WASD.

  24. comment
    Comment #47601738

    This was a small side project I worked on this last week. All the code is AI generated.

  25. story