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Viewing profile — RobertLong

RobertLong

HN member
Joined
Mon, Jun 04, 2012, 8:49 PM UTC
HN karma
107
Public activity
39 items

About RobertLong

No profile information was provided.

Recent public activity

  1. comment
    Comment #47229404

    I spent quite a bit of time making games/social WebXR stuff in Three.js. There is unfortunately a ceiling to what commercial success you can have there. Sure there's all the .io ga…

  2. comment
    Comment #47167443

    This ends up reading files into node.js and then running a command like grep but implemented in JS. I love the concept but isn’t this incredibly slow compared to native cli tools? …

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    Comment #47008231

    I've been staying on iOS 17 and macOS 15 because I just don't see iOS/macOS 26 as an upgrade in any way. This is the first time I haven't been running a beta or getting a day one u…

  4. comment
    Comment #45200659

    All the AI labs are but Anthropic is the worst. Anyone serious about running Claude in prod is using Bedrock or Vertex. We've been pretty happy with Vertex.

  5. story
    Show HN: Bezi – AI agent for Unity game development

    Bezi is the AI agent for Unity game development I've wanted for my own projects. It fully understands you project, answers questions, and is a full-featured C# code agent with Curs…

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  7. comment
    Comment #33016479

    Try updating your Synapse to 1.62 or higher. We added a header to files downloaded from the media repository so they can work on sites using SharedArrayBuffer. Unrelated, but you'l…

  8. comment
    Comment #33016433

    Ah, yeah what's happened with VRChat is a shame. I don't think we're building the same thing though. We'd like to go far beyond social 3D chat, that may be what it looks like right…

  9. comment
    Comment #33016360

    1. Thanks! I think we can play with the falloff a bit, but yeah I think so too. 2. Agreed, we erred on the side of caution for this release and made a bunch of public rooms since o…

  10. comment
    Comment #33015870

    Yeah, curious why the next two months? We're definitely going to be implementing the VRM avatar format fairly soon, but not VR just yet. There are plenty of unsolved problems on de…

  11. comment
    Comment #33014723

    Given some of the constraints of the immersive web currently, Matrix can provide some critical pieces of that user experience. Third Room worlds are Matrix rooms hosted across home…

  12. comment
    Comment #33014606

    As one of the chairs of the Open Metaverse Interoperability Group and a member of the Metaverse Standards Forum, "metaverse" is a term with a ton of baggage and not one we really l…

  13. comment
    Comment #33014551

    Also if you want to dive into more of the engineering bits, I've been sharing a bunch of technical info on our renderer and asset pipeline here: https://twitter.com/arobertlong/sta…

  14. comment
    Comment #33014507

    Hey I'm one of the three devs working on Third Room. Really excited to finally be showing off our hard work! To clear things up a bit. Our tiny team isn't taking away from the deve…

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  17. comment
    Comment #32097469

    Yup, MSC3401 https://github.com/matrix-org/matrix-doc/pull/3401

  18. comment
    Comment #32097460

    We're also working on the Third Room project which has virtual worlds with 3D positional audio built on top of the same tech as Element Call. It's still very early, but the project…

  19. comment
    Comment #28372490

    Pretty excited for this to finally be shipping! After years of fighting with WebGL performance and lack of features it'll be nice to move beyond features available on most platform…

  20. comment
    Comment #25614443

    What KVM are you using that has gsync and 144Hz support? I couldn't find one last time I looked. I'm running an Alienware 3418DW and have video switching through the monitor and a …

  21. comment
    Comment #24780238

    I hope someone roots it. I'm offering a $5k bounty https://twitter.com/arobertlong/status/1316177057085177857

  22. comment
    Comment #13058543

    Wow, definitely post more info on this if you can. I had no idea about this. I want to take the class, but can't shell out $3000 for a side project.

  23. comment
    Comment #13054023

    Yeah, you've basically done all the hard work. I just ordered a batch of these to see if I can get it working. I've been wanting to hack on this since they came out. Thanks for the…

  24. comment
    Comment #13054001

    Correct, it's only going to give you a signal "upon incident light from an IR source once the threshold level for light intensity has been exceeded"[0]. What you are getting in thi…

  25. comment
    Comment #13053849

    This is awesome! Curious what your thoughts are on this vs one of the official SteamVR tracking modules[1] which use the TS3633[2]? For $10 this is an awesome hack for off the shel…