Viewing profile — RobertLong
RobertLong
HN member- Joined
- Mon, Jun 04, 2012, 8:49 PM UTC
- HN karma
- 107
- Public activity
- 39 items
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About RobertLong
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Recent public activity
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Comment #47229404
I spent quite a bit of time making games/social WebXR stuff in Three.js. There is unfortunately a ceiling to what commercial success you can have there. Sure there's all the .io ga…
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Comment #47167443
This ends up reading files into node.js and then running a command like grep but implemented in JS. I love the concept but isn’t this incredibly slow compared to native cli tools? …
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Comment #47008231
I've been staying on iOS 17 and macOS 15 because I just don't see iOS/macOS 26 as an upgrade in any way. This is the first time I haven't been running a beta or getting a day one u…
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Comment #45200659
All the AI labs are but Anthropic is the worst. Anyone serious about running Claude in prod is using Bedrock or Vertex. We've been pretty happy with Vertex.
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Show HN: Bezi – AI agent for Unity game development
Bezi is the AI agent for Unity game development I've wanted for my own projects. It fully understands you project, answers questions, and is a full-featured C# code agent with Curs…
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Comment #33016479
Try updating your Synapse to 1.62 or higher. We added a header to files downloaded from the media repository so they can work on sites using SharedArrayBuffer. Unrelated, but you'l…
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Comment #33016433
Ah, yeah what's happened with VRChat is a shame. I don't think we're building the same thing though. We'd like to go far beyond social 3D chat, that may be what it looks like right…
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Comment #33016360
1. Thanks! I think we can play with the falloff a bit, but yeah I think so too. 2. Agreed, we erred on the side of caution for this release and made a bunch of public rooms since o…
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Comment #33015870
Yeah, curious why the next two months? We're definitely going to be implementing the VRM avatar format fairly soon, but not VR just yet. There are plenty of unsolved problems on de…
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Comment #33014723
Given some of the constraints of the immersive web currently, Matrix can provide some critical pieces of that user experience. Third Room worlds are Matrix rooms hosted across home…
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Comment #33014606
As one of the chairs of the Open Metaverse Interoperability Group and a member of the Metaverse Standards Forum, "metaverse" is a term with a ton of baggage and not one we really l…
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Comment #33014551
Also if you want to dive into more of the engineering bits, I've been sharing a bunch of technical info on our renderer and asset pipeline here: https://twitter.com/arobertlong/sta…
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Comment #33014507
Hey I'm one of the three devs working on Third Room. Really excited to finally be showing off our hard work! To clear things up a bit. Our tiny team isn't taking away from the deve…
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Comment #32097469
Yup, MSC3401 https://github.com/matrix-org/matrix-doc/pull/3401
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Comment #32097460
We're also working on the Third Room project which has virtual worlds with 3D positional audio built on top of the same tech as Element Call. It's still very early, but the project…
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Comment #28372490
Pretty excited for this to finally be shipping! After years of fighting with WebGL performance and lack of features it'll be nice to move beyond features available on most platform…
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Comment #25614443
What KVM are you using that has gsync and 144Hz support? I couldn't find one last time I looked. I'm running an Alienware 3418DW and have video switching through the monitor and a …
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Comment #24780238
I hope someone roots it. I'm offering a $5k bounty https://twitter.com/arobertlong/status/1316177057085177857
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Comment #13058543
Wow, definitely post more info on this if you can. I had no idea about this. I want to take the class, but can't shell out $3000 for a side project.
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Comment #13054023
Yeah, you've basically done all the hard work. I just ordered a batch of these to see if I can get it working. I've been wanting to hack on this since they came out. Thanks for the…
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Comment #13054001
Correct, it's only going to give you a signal "upon incident light from an IR source once the threshold level for light intensity has been exceeded"[0]. What you are getting in thi…
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Comment #13053849
This is awesome! Curious what your thoughts are on this vs one of the official SteamVR tracking modules[1] which use the TS3633[2]? For $10 this is an awesome hack for off the shel…