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Riskofrain

HN member
Joined
Sat, Apr 12, 2025, 8:58 AM UTC
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About Riskofrain

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Recent public activity

  1. comment
    Comment #44176381

    What you're doing is rasterizing an SVG at runtime — basically turning it into a PNG, and when there's a scale change you're rasterizing the SVG again at a new resolution.This is u…

  2. comment
    Comment #44166452

    The next step for thorvg for me would be to prove itself as useful at runtime as rive. I would really like to see a real implementation of this in game engines like Godot Engine. J…

  3. comment
    Comment #43662662

    I think that Lottie is much more flexible than Rive, at least as a format.. But I believe that neither Rive nor Lottie have really proven to be useful for games in cases of extensi…