Viewing profile — Reticularas
Reticularas
HN member- Joined
- Mon, Mar 13, 2023, 11:56 PM UTC
- HN karma
- 41
- Public activity
- 21 items
- HN profile
- View on Hacker News ↗
About Reticularas
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Recent public activity
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Comment #42642153
Extremely clever concept
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Comment #42597264
A more modern example would be Dead Cells
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Comment #38065194
VVVVV was released during the initial wave of indie game popularity. It may not be the most influential of that group- but it's more relevant than it probably seems from a present …
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Comment #37691855
No one in game and game engine development is using ChatGPT. It doesn't even work, even if it was productive, as barely any problems the average gamedev faces on a day-to-day have …
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Comment #37586146
Nf sne nf cynlvat pnhgvbhfyl, V qba'g guvax gung'f arprffnevyl n fgenvtug pbabs cvaonyy. Cneg bs gur sha bs gur tnzr vf znfgrel bire pbageby bs gur onyy, gura nqncgvat gubfr fxvyyf…
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Comment #37580833
Attack from Mars is a good beginner table to learn ball control especially. There's basically a single shot up the center, but a lot of nuance in how you do it to avoid a drain.
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Comment #37580825
They're complex and generally handmade. There's not too many of each type made and they rarely make more, so the price follows suit
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Comment #37567459
Don't know if the index isn't complete, but the results with this are quite poor
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Comment #37536625
[dead]
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Comment #37461107
This model isn't novel, there's been experimental engines using this technique for years now. They're just not practical at scale
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Comment #37443248
What you've just described is basically every networked video game, the majority of which are happily running via c++. (Plus some increase in content load over the network, which d…
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Comment #37028337
Don't toss those- they belong in a museum
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Comment #36928324
I'm guessing many of these aren't legitimate to start with. Two of those copy writing tools with different names are using the same promotional picture with the same lady.
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Comment #36714335
That's pretty bizarre optimization, how does this not get throttled by the thread calls?
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Comment #36652554
Basically all game engineers use C++, regardless of they are working on the engine or the game. It's wildly perf focused.
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Comment #36648853
I get this feeling too "maybe I'm not the target audience" This feeling is followed closely by "Who is the target audience?". Some abstract concept of an audience doing complex LLM…
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Comment #36473278
[dead]
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Comment #36460938
The ferengi, despite being over-the-top capitalist, do have their moment of shine when they coyly remind humans their homeworld has yet to have a single war.
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Comment #36378350
Didn't expect to see this here. I heard this rumor a long while ago (15+ years) while still in school. I did it to my headphones but learned that it pretty dramatically increased s…
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Comment #36067211
It appears to be a requirement that all C/C++ UI libraries have old, crusty looking visuals.
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Comment #35145108
I made an account just to ask how you made a site featuring only text this slow