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Reticularas

HN member
Joined
Mon, Mar 13, 2023, 11:56 PM UTC
HN karma
41
Public activity
21 items

About Reticularas

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Recent public activity

  1. comment
    Comment #42642153

    Extremely clever concept

  2. comment
    Comment #42597264

    A more modern example would be Dead Cells

  3. comment
    Comment #38065194

    VVVVV was released during the initial wave of indie game popularity. It may not be the most influential of that group- but it's more relevant than it probably seems from a present …

  4. comment
    Comment #37691855

    No one in game and game engine development is using ChatGPT. It doesn't even work, even if it was productive, as barely any problems the average gamedev faces on a day-to-day have …

  5. comment
    Comment #37586146

    Nf sne nf cynlvat pnhgvbhfyl, V qba'g guvax gung'f arprffnevyl n fgenvtug pbabs cvaonyy. Cneg bs gur sha bs gur tnzr vf znfgrel bire pbageby bs gur onyy, gura nqncgvat gubfr fxvyyf…

  6. comment
    Comment #37580833

    Attack from Mars is a good beginner table to learn ball control especially. There's basically a single shot up the center, but a lot of nuance in how you do it to avoid a drain.

  7. comment
    Comment #37580825

    They're complex and generally handmade. There's not too many of each type made and they rarely make more, so the price follows suit

  8. comment
    Comment #37567459

    Don't know if the index isn't complete, but the results with this are quite poor

  9. comment
  10. comment
    Comment #37461107

    This model isn't novel, there's been experimental engines using this technique for years now. They're just not practical at scale

  11. comment
    Comment #37443248

    What you've just described is basically every networked video game, the majority of which are happily running via c++. (Plus some increase in content load over the network, which d…

  12. comment
    Comment #37028337

    Don't toss those- they belong in a museum

  13. comment
    Comment #36928324

    I'm guessing many of these aren't legitimate to start with. Two of those copy writing tools with different names are using the same promotional picture with the same lady.

  14. comment
    Comment #36714335

    That's pretty bizarre optimization, how does this not get throttled by the thread calls?

  15. comment
    Comment #36652554

    Basically all game engineers use C++, regardless of they are working on the engine or the game. It's wildly perf focused.

  16. comment
    Comment #36648853

    I get this feeling too "maybe I'm not the target audience" This feeling is followed closely by "Who is the target audience?". Some abstract concept of an audience doing complex LLM…

  17. comment
  18. comment
    Comment #36460938

    The ferengi, despite being over-the-top capitalist, do have their moment of shine when they coyly remind humans their homeworld has yet to have a single war.

  19. comment
    Comment #36378350

    Didn't expect to see this here. I heard this rumor a long while ago (15+ years) while still in school. I did it to my headphones but learned that it pretty dramatically increased s…

  20. comment
    Comment #36067211

    It appears to be a requirement that all C/C++ UI libraries have old, crusty looking visuals.

  21. comment
    Comment #35145108

    I made an account just to ask how you made a site featuring only text this slow