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Profan

HN member
Joined
Thu, Feb 27, 2014, 7:18 PM UTC
HN karma
323
Public activity
111 items

About Profan

Woop, woop.

http://about.prfn.se

[ my public key: https://keybase.io/profan; my proof: https://keybase.io/profan/sigs/TmCL7DYPrjZkxGaawgoyhm5XSb8rQdBojzfI5fkLTRM ]

Recent public activity

  1. comment
    Comment #48752494

    How about people like Inigo Quilez? I'd say they're still quite high profile in today's landscape. And the main thing is I think there's just way more people in the field overall t…

  2. comment
    Comment #48433581

    Good engineers should understand what goes on underneath them in the stack (at decreasing accuracy probably the more layers away it is) if they care about their craft and the quali…

  3. comment
    Comment #48248739

    In a game development context, especially where C++ interop is involved and a lot of code lives across a boundary where memory is owned by C++ but you want to avoid/minimize marsha…

  4. comment
    Comment #46609693

    Literally any familiarity with the lore and it just makes sense, the kind of people the 40k lore would resonate with are unlikely to be AI chuds in the first place. Though then aga…

  5. comment
    Comment #46006326

    If anything OOP might actually be detrimental to many game engine applications (in a modern computing context in regards to the kind of data layouts and implementation patterns it …

  6. comment
    Comment #45985633

    LLMs are here and Google Translate is still bad (surely, if it was easy as just plugging the miraculous perfect llms into it, it would be perfect now?), I don't think people who th…

  7. comment
    Comment #45696858

    hah well, transformative doesn't necessarily mean positive!

  8. comment
    Comment #45659654

    ... it sure reads like slop and you know what they say, if it walks like slop, quacks like slop and talks like slop, it's probably slop

  9. comment
    Comment #45005895

    The part of this that always confuses me is like nobody's aware gamejams exist, this has been a thing long before the LLM craze and people have been producing decent games on very …

  10. comment
    Comment #44748518

    Yeah that's fair enough really, it is still surprising that there wasn't

  11. comment
    Comment #44711568

    I uh, surely you knew about visas before this?

  12. comment
    Comment #44210968

    I uhh, is this homeless larping? What in tarnation

  13. comment
    Comment #44082856

    Damn, why not just be happy for people? We're all different, and I might be an outlier here but I think very few people actually "hate" people, unless they've wronged them in some …

  14. comment
    Comment #42921539

    It's not all or nothing, you can combine approaches :) And if you're learning an alphabet where before you know 1000-2000 unique characters, you can't reasonably read anything, it'…

  15. comment
    Comment #42909160

    How do you think that "working hard" bit works and produces results? Repetition! If you're learning a language and trying to learn vocabulary, a new alphabet, etc, anything that in…

  16. comment
    Comment #42798334

    Eating reams of butter and cheese is a hell of a lot easier to sell than "hey you wanna go on this organ meat diet?" even if that's probably a lot more technically accurate

  17. comment
    Comment #41779989

    Heck, I'm a gamedev right now and I completely understand the not going back bit

  18. comment
    Comment #39372101

    Wow this stinks, I've been using this pretty heavily for the last while and really like it, but this kind of rugpull type thing is a pretty bad move. I wonder, do all the old versi…

  19. comment
    Comment #39166070

    I just think things could be a little more aligned as I use C++ daily and often end up interacting with many different libraries and each has their own slightly idiosynchratic Stri…

  20. comment
    Comment #39166056

    Huh right I see, I do like the idea of that and I wish that is what the actual C++ stdlib was more like, it would make my life of using C++ a lot more pleasant than it currently is…

  21. comment
    Comment #39160980

    It's still funny to me how something titled "Sane C++ libraries" has zero interop with the STL; guaranteeing an even more fragmented C++ ecosystem. C++ has its place, but something…

  22. story
  23. comment
    Comment #22768286

    The only worse thing than Sweden practically doing nothing (saying this as an insufferable swede myself) are the insufferable articles somehow touting the superiority of the approa…

  24. comment
    Comment #21737256

    In C (and C++) something as simple as forgetting to initialize a variable lands you in UB-land already, nearly every person I knew when I was learning myself (and still now) ran in…

  25. comment
    Comment #21259656

    I wish standardizing documentation tooling (everyone uses a different tool today and ddoc by default has _no_ styling, no navigation, no nothing, so usually nobody writes docs for …